Battle chronicle

The duel begins: our hero against Rat on floor 1.

With an adventurer's precision, our hero takes the rival knight on B6.

Rat falls to our hero's mate. The legend grows.

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The battle, move by move

With a steady hand, our hero brings the pawn to G3; then rat's knight advances from D7 to B8. our hero advances the pawn from F2 to F4, and right after that rat sets the king on D8, watching every square.

our hero captures the enemy pawn: the pawn leaps from B2 to A3.

From the dark, Rat pushes the knight to D7, while our hero's pawn takes C4, leaving C2 behind. Rat answers by moving the pawn from E7 to E5.

our hero captures the enemy pawn: the pawn leaps from F4 to E5.

With dungeon cunning, Rat brings the king to E7. With a steady hand, our hero brings the pawn to E3, and right after that rat's pawn advances from A5 to A4.

our hero advances the pawn from D2 to D4; then rat sets the king on E8, watching every square. our hero claims the enemy pawn by landing on C5.

From the dark, Rat pushes the knight to B6. our hero captures the enemy knight: the pawn leaps from C5 to B6.

Rat answers by moving the king from E8 to E7. our hero claims the enemy pawn by landing on C7.

With dungeon cunning, Rat brings the king to D7. our hero's pawn crowns on C8 and becomes a queen.

Rat's king advances from D7 to E7. our hero claims the enemy pawn by landing on C6.

Rat sets the pawn on G5, watching every square, and without hurry or fear, our hero places the queen on G6. From the dark, Rat pushes the king to F8.

our hero claims the enemy pawn by landing on G5.

Rat answers by moving the king from F8 to F7. our hero captures the enemy pawn: the queen leaps from G5 to G4.

With dungeon cunning, Rat brings the king to F8. With a steady hand, our hero brings the pawn to E6, and right after that rat's king advances from F8 to E8.

our hero advances the pawn from E6 to E7; then rat sets the king on F7, watching every square. our hero's pawn crowns on E8 and becomes a queen.

From the dark, Rat pushes the king to F6. our hero gives check with the queen on H4.

Rat answers by moving the king from F6 to G7. our hero claims the enemy pawn by landing on A4.

With dungeon cunning, Rat brings the king to G6. With a steady hand, our hero brings the pawn to C5; then rat's king advances from G6 to G7.

our hero gives check with the queen on G4.

Rat sets the king on H7, watching every square, and without hurry or fear, our hero places the pawn on E4. From the dark, Rat pushes the king to H6.

Check: our hero tightens the net by bringing the queen to E6.

Rat answers by moving the king from H6 to G7, and our hero slides the pawn across the board, from C5 to C6. With dungeon cunning, Rat brings the king to H8.

From F6, our hero's queen forces Rat to defend.

Rat's king advances from H8 to H7. our hero advances the pawn from G3 to G4; then rat sets the king on G8, watching every square.

our hero gives check with the queen on D8.

From the dark, Rat pushes the king to G7. From G5, our hero's queen forces Rat to defend.

Rat answers by moving the king from G7 to F8, while our hero slides the pawn across the board, from E4 to E5. With dungeon cunning, Rat brings the king to E8.

our hero gives check with the pawn on C7.

Rat's king advances from E8 to F7. our hero advances the queen from G5 to H6, and right after that rat sets the king on G8, watching every square.

Check: our hero tightens the net by bringing the queen to G6.

From the dark, Rat pushes the king to F8, while our hero's pawn takes E6, leaving E5 behind. Rat answers by moving the king from F8 to E7.

From G7, our hero's queen forces Rat to defend.

With dungeon cunning, Rat brings the king to D6. Check: our hero tightens the net by bringing the queen to B4.

Rat's king advances from D6 to D5. our hero gives check with the queen on G5.

A cruel blow: Rat's king captures our hero's pawn on E6.

our hero's pawn crowns on C8 and becomes a queen.

From the dark, Rat pushes the king to F7. Check: our hero tightens the net by bringing the queen to H5.

Rat answers by moving the king from F7 to G7. And it is checkmate: our hero ends the game on H8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
4 min 7 s
Moves
79
How it ended
checkmate
Captures (hero / opponent)
9 / 1
Material captured (hero / opponent)
11 / 1
First capture
move 2

Floor 1 statistics

Against Rat, heroes have won 42% of 2658 finished games (1128 wins, 429 losses, 1101 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.

This game (79 moves) lasted longer than 66% of the games on this floor.

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