Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
our hero's queen lands on D8 and defeats Rat's knight!
The duel ends in a draw: our hero and Rat withdraw.
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The battle, move by move
our hero advances the pawn from G2 to G3, and right after that rat sets the knight on F8, watching every square. Without hurry or fear, our hero places the pawn on H4.
From the dark, Rat pushes the king to F7. our hero claims the enemy pawn by landing on A3.
Rat answers by moving the king from F7 to F6, and our hero slides the pawn across the board, from A3 to A4. With dungeon cunning, Rat brings the knight to D7.
With a steady hand, our hero brings the pawn to C4, and right after that rat's knight advances from D7 to E5. our hero advances the pawn from H4 to H5; then rat sets the knight on F7, watching every square.
our hero claims the enemy pawn by landing on G6.
From the dark, Rat pushes the knight to G5, and our hero's pawn takes G7, leaving G6 behind. Rat answers by moving the knight from G5 to E6.
our hero's pawn crowns on G8 and becomes a queen.
With dungeon cunning, Rat brings the knight to D8. our hero captures the enemy knight: the queen leaps from G8 to D8.
Rat's king advances from F6 to G5. our hero gives check with the queen on G8.
Rat sets the king on F6, watching every square. From F8, our hero's queen forces Rat to defend.
From the dark, Rat pushes the king to E6, while our hero's queen takes E8, leaving F8 behind. Rat answers by moving the king from E6 to E5.
our hero captures the pawn on E7 and leaves Rat in check.
With dungeon cunning, Rat brings the king to F5. our hero claims the enemy pawn by landing on C7.
Rat's king advances from F5 to F6. our hero captures the pawn on C6 and leaves Rat in check.
Rat sets the king on E7, watching every square. our hero captures the pawn on C5 and leaves Rat in check.
From the dark, Rat pushes the king to D8. our hero captures the pawn on A5 and leaves Rat in check.
Rat answers by moving the king from D8 to C8, while our hero slides the queen across the board, from A5 to G5. With dungeon cunning, Rat brings the king to B8.
our hero captures the enemy pawn: the queen leaps from G5 to G4.
Rat's king advances from B8 to C7. our hero advances the queen from G4 to E6, and right after that rat sets the king on D8, watching every square.
Check: our hero tightens the net by bringing the queen to F6.
From the dark, Rat pushes the king to C7, while our hero's pawn takes C5, leaving C4 behind. Rat answers by moving the king from C7 to C8, and our hero slides the pawn across the board, from A4 to A5.
With dungeon cunning, Rat brings the king to B8. With a steady hand, our hero brings the pawn to C6, and right after that rat's king advances from B8 to A7.
our hero gives check with the queen on E7.
Rat sets the king on B8, watching every square, while without hurry or fear, our hero places the pawn on A6. From the dark, Rat pushes the king to C8.
Check: our hero tightens the net by bringing the queen to E8.
Rat answers by moving the king from C8 to C7, while our hero slides the pawn across the board, from A6 to A7. With dungeon cunning, Rat brings the king to B6.
With a steady hand, our hero brings the pawn to A4. A cruel blow: Rat's king captures our hero's pawn on A7.
our hero advances the pawn from A4 to A5, and right after that rat sets the king on A6, watching every square. Without hurry or fear, our hero places the queen on B8.
A cruel blow: Rat's king captures our hero's pawn on A5.
From A8, our hero's queen forces Rat to defend.
Rat answers by moving the king from A5 to B5, and our hero slides the pawn across the board, from C6 to C7. With dungeon cunning, Rat brings the king to C4.
With a steady hand, our hero brings the queen to A3, and right after that rat's king advances from C4 to B5. From B3, our hero's queen forces Rat to defend.
Rat sets the king on A5, watching every square, while without hurry or fear, our hero places the queen on D3. From the dark, Rat pushes the king to B6.
our hero gives check with the queen on D4.
Rat answers by moving the king from B6 to B5. From D5, our hero's queen forces Rat to defend.
With dungeon cunning, Rat brings the king to A6. our hero's pawn crowns on C8 and becomes a queen.
Rat's king advances from A6 to A7. our hero advances the queen from D5 to B5.
Draw. The dungeon keeps the names of our hero and Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 40 s
- Moves
- 81
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 2
- Material captured (hero / opponent)
- 11 / 2
- First capture
- move 2
Floor 1 statistics
Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (81 moves) lasted longer than 68% of the games on this floor.