Battle chronicle

In the depths of Sewers, our hero faces Rat.

our hero answers with fury: the pawn leaps from C4 to D5 and captures the enemy pawn.

In the end, our hero delivers checkmate and Rat flees the board.

Loading…

The battle, move by move

From B2 to A3, our hero's pawn swallows Rat's pawn.

From the dark, Rat pushes the knight to B8; then our hero's pawn takes A4, leaving A3 behind. Rat answers by moving the king from E8 to D8, and right after that our hero slides the pawn across the board, from C2 to C3.

With dungeon cunning, Rat brings the pawn to G5. With a steady hand, our hero brings the pawn to C4, while rat's pawn advances from E7 to E6.

our hero advances the pawn from F2 to F3, and rat sets the knight on A6, watching every square. A clean strike: our hero's pawn topples the pawn on G4.

From the dark, Rat pushes the king to E7, and right after that our hero's pawn takes H4, leaving H2 behind. Rat answers by moving the king from E7 to F6.

By taking the pawn on G5, our hero drives Rat into check.

Rat advances to G5 and claims our pawn.

With a steady hand, our hero brings the pawn to G3, and rat's knight advances from A6 to B8. our hero advances the pawn from D2 to D4, while rat sets the knight on A6, watching every square.

Without hurry or fear, our hero places the pawn on D5. Rat moves the pawn from E6 to D5 and topples our hero's pawn.

A clean strike: our hero's pawn topples the pawn on D5.

Rat answers by moving the knight from A6 to B4, and right after that our hero slides the pawn across the board, from D5 to D6. With dungeon cunning, Rat brings the knight to D5.

With a steady hand, our hero brings the pawn to D7, while rat's king advances from G5 to H6. Promotion: on D8, our hero turns a pawn into a queen.

Rat sets the king on H7, watching every square. From D7, our hero's queen forces Rat to defend.

From the dark, Rat pushes the king to H6. Check: our hero tightens the net by bringing the pawn to G5.

Rat moves the king from H6 to G5 and topples our hero's pawn.

our hero slides the pawn across the board, from G3 to G4, while with dungeon cunning, Rat brings the pawn to C4. From F5, our hero's queen forces Rat to defend.

Rat's king advances from G5 to H4. Check: our hero tightens the net by bringing the queen to H5.

Rat sets the king on G3, watching every square, and right after that without hurry or fear, our hero places the pawn on E3. From the dark, Rat pushes the pawn to C3; then our hero's pawn takes G5, leaving G4 behind.

Rat answers by moving the pawn from C6 to C5, and right after that our hero slides the pawn across the board, from E3 to E4. With dungeon cunning, Rat brings the knight to E3.

With a steady hand, our hero brings the pawn to E5, while rat's knight advances from E3 to G4. our hero advances the pawn from E5 to E6, and rat sets the knight on F6, watching every square.

Without hurry or fear, our hero places the queen on G6. From the dark, Rat pushes the knight to D5, and right after that our hero's pawn takes E7, leaving E6 behind.

Rat answers by moving the king from G3 to H4. Promotion: on E8, our hero turns a pawn into a queen.

With dungeon cunning, Rat brings the pawn to C2. Check: our hero tightens the net by bringing the queen to H8.

Rat's king advances from H4 to G4. A clean strike: our hero's queen topples the pawn on C2.

Rat sets the knight on E3, watching every square. From E4, our hero's queen forces Rat to defend.

Rat moves the king from G4 to G5 and topples our hero's pawn.

our hero delivers the final mate from H4.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 31 s
Moves
63
How it ended
checkmate
Captures (hero / opponent)
5 / 4
Material captured (hero / opponent)
5 / 4
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2659 finished games (1129 wins, 429 losses, 1101 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.

This game (63 moves) lasted longer than 48% of the games on this floor.

More from floor 1