Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
our hero's queen lands on H8 and defeats Rat's queen!
The duel ends in a draw: our hero and Rat withdraw.
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The battle, move by move
A clean strike: our hero's pawn topples the pawn on A3.
Rat's king advances from E8 to D8. our hero advances the pawn from F2 to F3, and rat sets the pawn on G5, watching every square.
A clean strike: our hero's pawn topples the pawn on G4.
From the dark, Rat pushes the knight to F8, and right after that our hero's pawn takes H4, leaving H2 behind. Rat moves the pawn from G5 to H4 and topples our hero's pawn.
our hero slides the pawn across the board, from G2 to G3, while with dungeon cunning, Rat brings the pawn to E6. From G3 to H4, our hero's pawn swallows Rat's pawn.
Rat's king advances from D8 to E7. our hero advances the pawn from H4 to H5, while rat sets the king on F6, watching every square.
Without hurry or fear, our hero places the pawn on C4. From the dark, Rat pushes the king to G5; then our hero's pawn takes D4, leaving D2 behind.
Rat answers by moving the knight from F8 to H7. From D4 to C5, our hero's pawn swallows Rat's pawn.
With dungeon cunning, Rat brings the pawn to E5. With a steady hand, our hero brings the pawn to E4, while rat's knight advances from H7 to F6.
our hero advances the king from E1 to D2. Rat captures the pawn on E4 and puts our hero in check.
Without hurry or fear, our hero places the king on D3. From the dark, Rat pushes the knight to F6, and right after that our hero's king takes C3, leaving D3 behind.
Rat moves the knight from F6 to G4 and topples our hero's pawn.
our hero slides the king across the board, from C3 to B3, while with dungeon cunning, Rat brings the knight to H6. With a steady hand, our hero brings the king to A4, and rat's king advances from G5 to F6.
A clean strike: our hero's king topples the pawn on A5.
Rat sets the king on E7, watching every square, and right after that without hurry or fear, our hero places the king on A6. From the dark, Rat pushes the pawn to E4; then our hero's king takes B7, leaving A6 behind.
Rat answers by moving the knight from H6 to F7. From B7 to C7, our hero's king swallows Rat's pawn.
With dungeon cunning, Rat brings the knight to E5. With a steady hand, our hero brings the pawn to A4, while rat's knight advances from E5 to F3.
our hero advances the pawn from A4 to A5, and rat sets the knight on G5, watching every square. Without hurry or fear, our hero places the pawn on A6.
Check from Rat: the knight plants itself on E6.
From C7 to C6, our hero's king swallows Rat's pawn.
Rat answers by moving the pawn from E4 to E3; then our hero slides the pawn across the board, from A6 to A7. With dungeon cunning, Rat brings the king to E8.
Promotion: on A8, our hero turns a pawn into a queen.
Rat's king advances from E8 to E7. our hero advances the queen from A8 to C8, while rat sets the knight on G5, watching every square.
Without hurry or fear, our hero places the pawn on A4. From the dark, Rat pushes the knight to E4; then our hero's pawn takes A5, leaving A4 behind.
Rat answers by moving the pawn from E3 to E2, and right after that our hero slides the pawn across the board, from A5 to A6. With dungeon cunning, Rat brings the king to F7.
With a steady hand, our hero brings the pawn to A7. Rat's pawn crowns on E1 and a hostile queen is born.
Promotion: on A8, our hero turns a pawn into a queen.
Rat sets the knight on C3, watching every square. From B7, our hero's queen forces Rat to defend.
From the dark, Rat pushes the king to F6. Check: our hero tightens the net by bringing the queen to F8.
Rat answers by moving the king from F6 to E6. our hero gives check with the queen on D7.
With dungeon cunning, Rat brings the king to E5. With a steady hand, our hero brings the pawn to H6. Rat gives check with the queen on H1.
our hero advances the king from C6 to C7, while rat sets the knight on E4, watching every square. Without hurry or fear, our hero places the pawn on H7.
From the dark, Rat pushes the knight to G3. Promotion: on H8, our hero turns a pawn into a queen.
Rat advances to H8 and claims our queen.
By taking the queen on H8, our hero drives Rat into check.
With dungeon cunning, Rat brings the king to F4. our hero gives check with the queen on F8.
Rat's king advances from F4 to E4. From E8, our hero's queen forces Rat to defend.
Rat sets the king on F4, watching every square. Check: our hero tightens the net by bringing the queen to F7.
From the dark, Rat pushes the king to G4. our hero gives check with the queen on G8.
Rat answers by moving the king from G4 to H3. From F5, our hero's queen forces Rat to defend.
With dungeon cunning, Rat brings the king to H2. Check: our hero tightens the net by bringing the queen to F2.
Rat's king advances from H2 to H1. A clean strike: our hero's queen topples the knight on G3.
Draw. The dungeon keeps the names of our hero and Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 55 s
- Moves
- 93
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 4
- Material captured (hero / opponent)
- 19 / 12
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (93 moves) lasted longer than 77% of the games on this floor.