Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

our hero answers with fury: the pawn leaps from B2 to A3 and captures the enemy knight.

Neither our hero nor Rat claims victory. A draw on the board.

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The battle, move by move

A clean strike: our hero's pawn topples the knight on A3.

Rat sets the pawn on C5, watching every square, and right after that without hurry or fear, our hero places the pawn on A4. From the dark, Rat pushes the pawn to D6; then our hero's pawn takes C3, leaving C2 behind.

Rat answers by moving the pawn from D6 to D5, and right after that our hero slides the pawn across the board, from D2 to D4. With dungeon cunning, Rat brings the pawn to E6.

A clean strike: our hero's pawn topples the pawn on C5.

Rat's king advances from E8 to E7. our hero advances the pawn from C5 to C6, and rat sets the pawn on D4, watching every square.

A clean strike: our hero's pawn topples the pawn on D4.

From the dark, Rat pushes the pawn to G5, and right after that our hero's pawn takes D5, leaving D4 behind. Rat answers by moving the king from E7 to D8.

A clean strike: our hero's pawn topples the pawn on E6.

With dungeon cunning, Rat brings the king to E7. With a steady hand, our hero brings the pawn to F4. Rat moves the king from E7 to E6 and topples our hero's pawn.

A clean strike: our hero's pawn topples the pawn on G5.

Rat sets the king on F5, watching every square, and right after that without hurry or fear, our hero places the pawn on H4. From the dark, Rat pushes the king to G6; then our hero's pawn takes G4, leaving G2 behind.

Rat answers by moving the king from G6 to F7, and right after that our hero slides the pawn across the board, from H4 to H5. With dungeon cunning, Rat brings the king to G8.

With a steady hand, our hero brings the pawn to G6, while rat's king advances from G8 to H8. our hero advances the pawn from H5 to H6, and rat sets the king on G8, watching every square.

Without hurry or fear, our hero places the pawn on G7. From the dark, Rat pushes the king to H7, and right after that our hero's pawn takes G5, leaving G4 behind.

Rat answers by moving the king from H7 to G8; then our hero slides the pawn across the board, from G5 to G6.

The duel ends in a draw: our hero and Rat withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
41 s
Moves
37
How it ended
stalemate
Captures (hero / opponent)
5 / 1
Material captured (hero / opponent)
7 / 1
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (37 moves) lasted longer than 16% of the games on this floor.

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