Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
our hero answers with fury: the queen leaps from H8 to F6 and captures the enemy knight.
Neither our hero nor Rat claims victory. A draw on the board.
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The battle, move by move
A clean strike: our hero's pawn topples the pawn on A3.
With dungeon cunning, Rat brings the king to F8. With a steady hand, our hero brings the pawn to G3, and rat's king advances from F8 to E8.
our hero advances the pawn from C2 to C3, while rat sets the pawn on E5, watching every square. Without hurry or fear, our hero places the pawn on E3.
From the dark, Rat pushes the king to E7; then our hero's pawn takes F4, leaving F2 behind. Rat answers by moving the knight from C6 to D8.
From F4 to E5, our hero's pawn swallows Rat's pawn.
With dungeon cunning, Rat brings the king to E6. With a steady hand, our hero brings the pawn to D4. Rat advances to D4 and claims our pawn.
From C3 to D4, our hero's pawn swallows Rat's pawn.
Rat sets the pawn on C5, watching every square. A clean strike: our hero's pawn topples the pawn on C5.
From the dark, Rat pushes the pawn to D5, and right after that our hero's king takes E2, leaving E1 behind. Rat moves the king from E6 to E5 and topples our hero's pawn.
our hero slides the king across the board, from E2 to D3, while with dungeon cunning, Rat brings the king to E6. With a steady hand, our hero brings the pawn to E4, and rat's king advances from E6 to E5.
our hero advances the pawn from H2 to H4. Rat captures the pawn on E4 and puts our hero in check.
Without hurry or fear, our hero places the king on E3. From the dark, Rat pushes the king to F5; then our hero's pawn takes A4, leaving A3 behind.
Rat answers by moving the king from F5 to E5, and right after that our hero slides the pawn across the board, from G3 to G4. With dungeon cunning, Rat brings the knight to C6.
With a steady hand, our hero brings the pawn to H5, while rat's pawn advances from G6 to G5. our hero advances the pawn from H5 to H6, and rat sets the knight on E7, watching every square.
Without hurry or fear, our hero places the pawn on H7. Rat gives check with the knight on D5.
our hero's king takes F2, leaving E3 behind. Rat answers by moving the knight from D5 to F6.
Promotion: on H8, our hero turns a pawn into a queen.
With dungeon cunning, Rat brings the king to D4. By taking the knight on F6, our hero drives Rat into check.
Rat's king advances from D4 to D3. Check: our hero tightens the net by bringing the queen to D6.
Rat sets the king on C2, watching every square, and right after that without hurry or fear, our hero places the king on E2. From the dark, Rat pushes the king to C3; then our hero's pawn takes C6, leaving C5 behind.
Rat answers by moving the king from C3 to B2. Check: our hero tightens the net by bringing the queen to D2.
With dungeon cunning, Rat brings the king to A3. With a steady hand, our hero brings the queen to C2, while rat's king advances from A3 to B4.
our hero advances the king from E2 to E3, and rat sets the king on A3, watching every square. A clean strike: our hero's king topples the pawn on E4.
From the dark, Rat pushes the king to B4, and right after that our hero's king takes D4, leaving E4 behind. Rat answers by moving the king from B4 to A3; then our hero slides the king across the board, from D4 to D5.
With dungeon cunning, Rat brings the king to B4. Check: our hero tightens the net by bringing the queen to C4.
Rat's king advances from B4 to A3. our hero advances the queen from C4 to C2, while rat sets the king on B4, watching every square.
Without hurry or fear, our hero places the king on D4. From the dark, Rat pushes the king to A3; then our hero's king takes D3, leaving D4 behind.
Rat answers by moving the king from A3 to B4, and right after that our hero slides the pawn across the board, from C6 to C7. With dungeon cunning, Rat brings the king to A3.
From C3, our hero's queen forces Rat to defend.
Rat advances to A2 and claims our pawn.
our hero advances the king from D3 to C2.
The duel ends in a draw: our hero and Rat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 6 min 26 s
- Moves
- 75
- How it ended
- stalemate
- Captures (hero / opponent)
- 6 / 4
- Material captured (hero / opponent)
- 8 / 4
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 43% of 2671 finished games (1136 wins, 431 losses, 1104 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (75 moves) lasted longer than 62% of the games on this floor.