Battle chronicle
The duel begins: our hero against Rat on floor 1.
our hero answers with fury: the queen leaps from C7 to G7 and captures the enemy queen.
In the end, our hero delivers checkmate and Rat flees the board.
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The battle, move by move
With a steady hand, our hero brings the pawn to B3; then rat's king advances from E8 to D8. our hero advances the pawn from C2 to C4, and right after that rat sets the pawn on E6, watching every square.
Without hurry or fear, our hero places the pawn on E3. From the dark, Rat pushes the pawn to G5, while our hero's king takes E2, leaving E1 behind.
Rat answers by moving the knight from D7 to F6, and our hero slides the pawn across the board, from F2 to F4. A cruel blow: Rat's pawn captures our hero's pawn on F4.
our hero claims the enemy pawn by landing on F4.
Rat's pawn advances from E6 to E5. our hero captures the enemy pawn: the pawn leaps from F4 to E5.
Rat sets the pawn on G3, watching every square. our hero claims the enemy pawn by landing on G3.
From the dark, Rat pushes the knight to E4, and our hero's king takes F3, leaving E2 behind. Rat answers by moving the pawn from A5 to A4.
our hero claims the enemy pawn by landing on A4.
After toppling the pawn on D2, Rat threatens our hero's king.
With a steady hand, our hero brings the king to F4; then rat's knight advances from D2 to B3. our hero advances the king from F4 to F5, and right after that rat sets the knight on A5, watching every square.
Without hurry or fear, our hero places the pawn on E6. From the dark, Rat pushes the king to E8, while our hero's pawn takes G4, leaving G3 behind.
Rat's knight falls on C4 and tears the pawn from our hero.
our hero slides the pawn across the board, from G4 to G5. Check from Rat: the knight plants itself on D6.
With a steady hand, our hero brings the king to F6. Rat gives check with the knight on E4.
our hero advances the king from F6 to G6; then rat sets the pawn on C4, watching every square. Without hurry or fear, our hero places the king on F5.
From the dark, Rat pushes the knight to C5, and our hero's pawn takes G6, leaving G5 behind. Rat answers by moving the king from E8 to E7, while our hero slides the pawn across the board, from G2 to G4.
Rat's knight falls on E6 and tears the pawn from our hero.
With a steady hand, our hero brings the pawn to G7. Check from Rat: the knight plants itself on D4.
our hero advances the king from F5 to G6, and right after that rat sets the pawn on C3, watching every square. our hero's pawn crowns on G8 and becomes a queen.
From the dark, Rat pushes the pawn to C2. our hero gives check with the queen on G7.
Rat answers by moving the king from E7 to E6. our hero captures the enemy knight: the queen leaps from G7 to D4.
On C1, Rat promotes and gains a reinforcing queen.
Check: our hero tightens the net by bringing the queen to F6.
Rat's king advances from E6 to D5. our hero gives check with the queen on F5.
Rat sets the king on C4, watching every square, while without hurry or fear, our hero places the queen on G5. From the dark, Rat pushes the queen to B2.
Check: our hero tightens the net by bringing the queen to F4.
Rat answers by moving the queen from B2 to D4. our hero claims the enemy pawn by landing on C7.
Check from Rat: the queen plants itself on G7.
our hero captures the enemy queen: the queen leaps from C7 to G7.
Rat's pawn advances from C6 to C5. Check: our hero tightens the net by bringing the queen to F7.
Rat sets the king on C3, watching every square, and without hurry or fear, our hero places the king on F5. From the dark, Rat pushes the pawn to C4, while our hero's queen takes C7, leaving F7 behind.
Rat answers by moving the king from C3 to B2. our hero captures the enemy pawn: the queen leaps from C7 to C4.
With dungeon cunning, Rat brings the king to A1. With a steady hand, our hero brings the queen to E6, and right after that rat's king advances from A1 to B1.
our hero advances the pawn from G4 to G5; then rat sets the king on A1, watching every square. Without hurry or fear, our hero places the pawn on G6.
From the dark, Rat pushes the king to B2, and our hero's pawn takes G7, leaving G6 behind. Rat answers by moving the king from B2 to A1.
our hero's pawn crowns on G8 and becomes a queen.
With dungeon cunning, Rat brings the king to B1. With a steady hand, our hero brings the queen to C4; then rat's king advances from B1 to A1.
our hero gives check with the queen on G1.
Rat sets the king on B2, watching every square. From B4, our hero's queen forces Rat to defend.
From the dark, Rat pushes the king to C2, while our hero's queen takes E3, leaving G1 behind. Rat answers by moving the king from C2 to D1.
And it is checkmate: our hero ends the game on B1.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 23 s
- Moves
- 89
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 4
- Material captured (hero / opponent)
- 18 / 4
- First capture
- move 5
Floor 1 statistics
Against Rat, heroes have won 43% of 2672 finished games (1136 wins, 431 losses, 1105 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (89 moves) lasted longer than 75% of the games on this floor.