Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

our hero's queen lands on D4 and defeats Rat's knight!

Checkmate! our hero topples Rat and claims victory.

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The battle, move by move

A clean strike: our hero's pawn topples the pawn on A3.

From the dark, Rat pushes the pawn to D6, and right after that our hero's pawn takes E3, leaving E2 behind. Rat answers by moving the pawn from E7 to E5; then our hero slides the pawn across the board, from C2 to C3.

With dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the king to E2, and rat's pawn advances from C5 to C4.

our hero advances the king from E2 to F3, while rat sets the king on E7, watching every square. Without hurry or fear, our hero places the king on G4.

From the dark, Rat pushes the king to F6; then our hero's pawn takes F4, leaving F2 behind. Rat answers by moving the knight from C6 to A7.

By taking the pawn on E5, our hero drives Rat into check.

Rat moves the king from F6 to E5 and topples our hero's pawn.

With a steady hand, our hero brings the king to G5, while rat's knight advances from A7 to C8. our hero advances the pawn from H2 to H4, and rat sets the king on E6, watching every square.

A clean strike: our hero's king topples the pawn on G6.

From the dark, Rat pushes the pawn to D5, and right after that our hero's pawn takes H5, leaving H4 behind. Rat gives check with the knight on E7.

our hero slides the king across the board, from G6 to G7, while with dungeon cunning, Rat brings the knight to C8. With a steady hand, our hero brings the pawn to H6, and rat's knight advances from C8 to D6.

our hero advances the pawn from H6 to H7, while rat sets the pawn on D4, watching every square. From E3 to D4, our hero's pawn swallows Rat's pawn.

Rat's knight reaches F5 and threatens our hero's king.

our hero's king takes G8, leaving G7 behind. Rat answers by moving the king from E6 to E7. Promotion: on H8, our hero turns a pawn into a queen.

Rat moves the knight from F5 to D4 and topples our hero's pawn.

A clean strike: our hero's queen topples the knight on D4.

Rat's king advances from E7 to E8. From D4 to C4, our hero's queen swallows Rat's pawn.

Rat sets the pawn on C6, watching every square; then without hurry or fear, our hero places the pawn on D4. From the dark, Rat pushes the king to E7.

From C4 to C6, our hero's queen swallows Rat's pawn.

Rat answers by moving the pawn from A5 to A4. our hero gives check with the queen on C7.

With dungeon cunning, Rat brings the king to F6. From F7, our hero's queen forces Rat to defend.

Rat's king advances from F6 to G5. our hero advances the pawn from D4 to D5, while rat sets the king on H6, watching every square.

Without hurry or fear, our hero places the pawn on D6. From the dark, Rat pushes the king to G5; then our hero's pawn takes D7, leaving D6 behind.

Rat answers by moving the king from G5 to G4. Promotion: on D8, our hero turns a pawn into a queen.

With dungeon cunning, Rat brings the king to G3. our hero gives check with the queen on D3.

Rat's king advances from G3 to H4. From H7, our hero's queen forces Rat to defend.

Rat sets the king on G5, watching every square. our hero delivers the final mate from F5.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 39 s
Moves
61
How it ended
checkmate
Captures (hero / opponent)
7 / 2
Material captured (hero / opponent)
9 / 2
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 43% of 2673 finished games (1137 wins, 431 losses, 1105 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (61 moves) lasted longer than 45% of the games on this floor.

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