Battle chronicle
The duel begins: our hero against Rat on floor 1.
With an adventurer's precision, our hero takes the rival pawn on A3.
Rat falls to our hero's mate. The legend grows.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from B2 to A3.
With dungeon cunning, Rat brings the pawn to E5. With a steady hand, our hero brings the pawn to E4, and right after that rat's king advances from E8 to F8.
our hero advances the pawn from D2 to D3; then rat sets the king on E7, watching every square. Without hurry or fear, our hero places the pawn on G4.
From the dark, Rat pushes the king to D8, and our hero's pawn takes H4, leaving H2 behind. Rat answers by moving the pawn from G6 to G5.
our hero claims the enemy pawn by landing on G5.
With dungeon cunning, Rat brings the king to E8. With a steady hand, our hero brings the pawn to F3; then rat's pawn advances from D7 to D5.
our hero claims the enemy pawn by landing on D5.
Rat's pawn falls on D5 and tears the pawn from our hero.
Without hurry or fear, our hero places the king on E2. From the dark, Rat pushes the king to F7, while our hero's king takes E3, leaving E2 behind.
Rat answers by moving the king from F7 to G6, and our hero slides the pawn across the board, from F3 to F4. With dungeon cunning, Rat brings the king to H7.
With a steady hand, our hero brings the pawn to F5, and right after that rat's pawn advances from C5 to C4. our hero gives check with the pawn on G6.
Rat sets the king on G8, watching every square, while without hurry or fear, our hero places the pawn on F6. From the dark, Rat pushes the pawn to C5.
our hero captures the enemy pawn: the pawn leaps from D3 to C4.
Rat answers by moving the pawn from A5 to A4. our hero claims the enemy pawn by landing on D5.
With dungeon cunning, Rat brings the pawn to C4. With a steady hand, our hero brings the king to E4; then rat's king advances from G8 to H8.
our hero claims the enemy pawn by landing on E5.
Rat sets the king on G8, watching every square. our hero gives check with the pawn on F7.
From the dark, Rat pushes the king to F8, while our hero's king takes E6, leaving E5 behind. Rat answers by moving the pawn from C4 to C3, and our hero slides the pawn across the board, from D5 to D6.
With dungeon cunning, Rat brings the king to G7. our hero's pawn crowns on F8 and becomes a queen.
Rat's king falls on G6 and tears the pawn from our hero.
From F6, our hero's queen forces Rat to defend.
Rat sets the king on H7, watching every square, while without hurry or fear, our hero places the queen on G5. From the dark, Rat pushes the king to H8, and our hero's king takes F7, leaving E6 behind.
Rat answers by moving the king from H8 to H7. Mate. our hero's queen on G7 leaves Rat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 33 s
- Moves
- 51
- How it ended
- checkmate
- Captures (hero / opponent)
- 6 / 2
- Material captured (hero / opponent)
- 6 / 2
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 43% of 2673 finished games (1137 wins, 431 losses, 1105 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (51 moves) lasted longer than 32% of the games on this floor.