Battle chronicle

In the depths of Sewers, our hero faces Rat.

our hero's pawn lands on C5 and defeats Rat's knight!

Checkmate! our hero topples Rat and claims victory.

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The battle, move by move

With a steady hand, our hero brings the pawn to C3, and rat's pawn advances from A5 to A4. our hero advances the pawn from D2 to D4.

Rat advances to D4 and claims our pawn.

From C3 to D4, our hero's pawn swallows Rat's pawn.

From the dark, Rat pushes the knight to C5. A clean strike: our hero's pawn topples the knight on C5.

Rat answers by moving the king from E8 to F7, and right after that our hero slides the king across the board, from E1 to D2. With dungeon cunning, Rat brings the king to G7.

With a steady hand, our hero brings the king to C3, while rat's pawn advances from G4 to G3. From H2 to G3, our hero's pawn swallows Rat's pawn.

Rat sets the king on F7, watching every square; then without hurry or fear, our hero places the king on B4. From the dark, Rat pushes the pawn to G5.

From B4 to A4, our hero's king swallows Rat's pawn.

Rat answers by moving the pawn from E7 to E6. A clean strike: our hero's king topples the pawn on A3.

With dungeon cunning, Rat brings the king to F6. With a steady hand, our hero brings the king to B4, and rat's king advances from F6 to G6.

our hero advances the pawn from A2 to A4, while rat sets the king on F7, watching every square. Without hurry or fear, our hero places the pawn on A5.

From the dark, Rat pushes the king to G7; then our hero's pawn takes A6, leaving A5 behind. Rat answers by moving the king from G7 to F7, and right after that our hero slides the pawn across the board, from A6 to A7.

With dungeon cunning, Rat brings the king to E7. Promotion: on A8, our hero turns a pawn into a queen.

Rat's king advances from E7 to D7. our hero advances the queen from A8 to G8, and rat sets the pawn on G4, watching every square.

A clean strike: our hero's queen topples the pawn on G4.

From the dark, Rat pushes the king to C8. By taking the pawn on E6, our hero drives Rat into check.

Rat answers by moving the king from C8 to D8. A clean strike: our hero's queen topples the pawn on C6.

With dungeon cunning, Rat brings the king to E7. By taking the pawn on C7, our hero drives Rat into check.

Rat's king advances from E7 to F8. our hero advances the pawn from E2 to E4, while rat sets the king on E8, watching every square.

Without hurry or fear, our hero places the pawn on E5. From the dark, Rat pushes the king to F8; then our hero's pawn takes E6, leaving E5 behind.

Rat answers by moving the king from F8 to G8, and right after that our hero slides the pawn across the board, from E6 to E7. With dungeon cunning, Rat brings the king to H7.

Promotion: on E8, our hero turns a pawn into a queen.

Rat's king advances from H7 to H6. From F4, our hero's queen forces Rat to defend.

Rat sets the king on H7, watching every square; then without hurry or fear, our hero places the queen on C6. From the dark, Rat pushes the king to G8, and right after that our hero's queen takes C7, leaving F4 behind.

Rat answers by moving the king from G8 to H8; then our hero slides the queen across the board, from C6 to B6. With dungeon cunning, Rat brings the king to G8.

our hero delivers the final mate from B8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 13 s
Moves
61
How it ended
checkmate
Captures (hero / opponent)
9 / 1
Material captured (hero / opponent)
11 / 1
First capture
move 2

Floor 1 statistics

Against Rat, heroes have won 43% of 2673 finished games (1137 wins, 431 losses, 1105 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (61 moves) lasted longer than 45% of the games on this floor.

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