Battle chronicle

In the depths of Sewers, our hero faces Rat.

With an adventurer's precision, our hero takes the rival knight on C7.

Rat falls to our hero's mate. The legend grows.

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The battle, move by move

From B2 to A3, our hero's pawn swallows Rat's pawn.

Rat answers by moving the knight from D7 to B6; then our hero slides the rook across the board, from A1 to B1. With dungeon cunning, Rat brings the pawn to E5.

With a steady hand, our hero brings the bishop to B2, and rat's pawn advances from C5 to C4. A clean strike: our hero's bishop topples the pawn on E5.

Rat sets the knight on D5, watching every square. From B8, our hero's rook forces Rat to defend.

From the dark, Rat pushes the king to F7. A clean strike: our hero's bishop topples the pawn on C7.

Rat answers by moving the pawn from G6 to G5, and right after that our hero slides the rook across the board, from B8 to B6. In that instant, Backstab: one of Rat's pieces vanishes without a trace.

With dungeon cunning, Rat brings the king to G7. From E5, our hero's bishop forces Rat to defend.

Rat's king advances from G7 to F8, and our hero advances the pawn from E2 to E4. Rat sets the knight on C7, watching every square.

A clean strike: our hero's bishop topples the knight on C7.

From the dark, Rat pushes the king to G8. our hero's bishop takes E5, leaving C7 behind; then rat answers by moving the pawn from G4 to G3.

A clean strike: our hero's pawn topples the pawn on G3.

With dungeon cunning, Rat brings the pawn to C3. From D2 to C3, our hero's pawn swallows Rat's pawn.

Rat's pawn advances from G5 to G4, while our hero advances the knight from G1 to E2. Rat sets the king on F7, watching every square.

Without hurry or fear, our hero places the knight on D4; then from the dark, Rat pushes the king to G8. our hero's rook takes B7, leaving B6 behind, and right after that rat answers by moving the pawn from A5 to A4.

our hero slides the knight across the board, from D4 to C6. With dungeon cunning, Rat brings the king to F8, while with a steady hand, our hero brings the king to D2.

Rat's king advances from F8 to G8, and our hero advances the bishop from E5 to F6. Rat sets the king on F8, watching every square.

Without hurry or fear, our hero places the knight on E5, and right after that from the dark, Rat pushes the king to G8. From E5 to G4, our hero's knight swallows Rat's pawn.

Rat answers by moving the king from G8 to F8, while our hero slides the king across the board, from D2 to D3. With dungeon cunning, Rat brings the king to E8, and with a steady hand, our hero brings the pawn to C4.

Rat's king advances from E8 to F8, while our hero advances the pawn from E4 to E5. Rat sets the king on G8, watching every square.

Without hurry or fear, our hero places the pawn on C5; then from the dark, Rat pushes the king to F8. our hero's pawn takes E6, leaving E5 behind, and right after that rat answers by moving the king from F8 to G8.

our hero slides the pawn across the board, from C5 to C6. With dungeon cunning, Rat brings the king to F8, while with a steady hand, our hero brings the pawn to C7.

Rat's king advances from F8 to E8. Mate. our hero's queen on C8 leaves Rat with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 20 s
Moves
57
How it ended
checkmate
Captures (hero / opponent)
7 / 0
Material captured (hero / opponent)
9 / 0
First capture
move 0
Skills used
1

Floor 1 statistics

Against Rat, heroes have won 43% of 2668 finished games (1135 wins, 431 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (57 moves) lasted longer than 40% of the games on this floor.

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