Battle chronicle

In the depths of Sewers, our hero faces Rat.

A cruel blow: Rat's king captures our hero's bishop on F8.

The duel ends in a draw: our hero and Rat withdraw.

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The battle, move by move

From B2 to A3, our hero's pawn swallows Rat's pawn.

With dungeon cunning, Rat brings the knight to B8. With a steady hand, our hero brings the knight to H3, while rat's pawn advances from C5 to C4.

our hero advances the pawn from D2 to D4, and rat sets the king on F7, watching every square. Without hurry or fear, our hero places the bishop on H6.

From the shadows, Backstab. Rat loses a piece to our hero's blade.

From the dark, Rat pushes the pawn to C5. From D4 to C5, our hero's pawn swallows Rat's pawn.

Rat answers by moving the king from F7 to E6. From G5, our hero's knight forces Rat to defend.

With dungeon cunning, Rat brings the king to E5. Check: our hero tightens the net by bringing the knight to F3.

Rat's king advances from E5 to D5, while our hero advances the bishop from H6 to E3. Rat sets the king on E6, watching every square.

Without hurry or fear, our hero places the bishop on D4; then from the dark, Rat pushes the knight to C6. our hero's pawn takes H4, leaving H2 behind, and right after that rat answers by moving the knight from C6 to B8.

our hero slides the pawn across the board, from H4 to H5. With dungeon cunning, Rat brings the knight to A6, while with a steady hand, our hero brings the pawn to H6.

Rat advances to C5 and claims our pawn.

From D4 to C5, our hero's bishop swallows Rat's knight.

From the shadows, Backstab. Rat loses a piece to our hero's blade.

Rat sets the king on F5, watching every square. our hero gives check with the knight on H4.

From the dark, Rat pushes the king to E4; then our hero's pawn takes H7, leaving H6 behind. Rat answers by moving the king from E4 to D5.

A clean strike: our hero's bishop topples the pawn on E7.

With dungeon cunning, Rat brings the pawn to A4. Promotion: on H8, our hero turns a pawn into a queen.

Rat's pawn advances from D7 to D6. From H5, our hero's queen forces Rat to defend.

Rat sets the king on C6, watching every square; then without hurry or fear, our hero places the knight on F3. From the dark, Rat pushes the king to B6, and right after that our hero's knight takes D4, leaving F3 behind.

Rat answers by moving the king from B6 to C7. our hero slides the queen across the board, from H5 to H8, while with dungeon cunning, Rat brings the king to B7.

With a steady hand, our hero brings the knight to B5, and rat's king advances from B7 to A6. From B5 to D6, our hero's knight swallows Rat's pawn.

Rat sets the king on A7, watching every square. From B5, our hero's knight forces Rat to defend.

From the dark, Rat pushes the king to B7; then our hero's queen takes H3, leaving H8 behind. Rat answers by moving the king from B7 to B6.

our hero slides the knight across the board, from B5 to D6, and with dungeon cunning, Rat brings the king to A6. From D3, our hero's queen forces Rat to defend.

Rat's king advances from A6 to B6. Check: our hero tightens the net by bringing the queen to D4.

Rat sets the king on A5, watching every square. our hero gives check with the queen on C3.

From the dark, Rat pushes the king to B6. From C4, our hero's knight forces Rat to defend.

Rat answers by moving the king from B6 to A6. our hero slides the queen across the board, from C3 to B4, while with dungeon cunning, Rat brings the king to A7.

By taking the pawn on A4, our hero drives Rat into check.

Rat's king advances from A7 to B7. From D6, our hero's knight forces Rat to defend.

Rat sets the king on C7, watching every square. Check: our hero tightens the net by bringing the queen to A7.

From the dark, Rat pushes the king to C6. our hero gives check with the queen on A6.

Rat answers by moving the king from C6 to D7. our hero slides the bishop across the board, from E7 to F8, and with dungeon cunning, Rat brings the king to D8.

Check: our hero tightens the net by bringing the knight to F7.

Rat's king advances from D8 to E8. our hero gives check with the knight on D6.

Rat advances to F8 and claims our bishop.

From A8, our hero's queen forces Rat to defend.

From the dark, Rat pushes the king to E7, and right after that our hero's knight takes B5, leaving D6 behind. Rat answers by moving the king from E7 to F7.

our hero slides the queen across the board, from A8 to H8, while with dungeon cunning, Rat brings the king to G6. With a steady hand, our hero brings the pawn to G4, and rat's king advances from G6 to G5.

Check: our hero tightens the net by bringing the queen to G8.

Rat sets the king on H6, watching every square. our hero gives check with the pawn on G5.

From the dark, Rat pushes the king to H5; then our hero's pawn takes G6, leaving G5 behind. Rat answers by moving the king from H5 to H4.

Check: our hero tightens the net by bringing the queen to H8.

With dungeon cunning, Rat brings the king to G5. With a steady hand, our hero brings the pawn to G7, while rat's king advances from G5 to F6.

Promotion: on G8, our hero turns a pawn into a queen.

Rat sets the king on E7, watching every square. Check: our hero tightens the net by bringing the queen to G7.

From the dark, Rat pushes the king to E6, and right after that our hero's queen takes G5, leaving G7 behind. Rat answers by moving the king from E6 to D7.

our hero slides the pawn across the board, from E2 to E4, while with dungeon cunning, Rat brings the king to C6. With a steady hand, our hero brings the pawn to C4, and rat's king advances from C6 to B7.

our hero advances the pawn from C4 to C5. Rat sets the king on A6, watching every square, and right after that without hurry or fear, our hero places the knight on D6.

From the dark, Rat pushes the king to A7. Check: our hero tightens the net by bringing the knight to C8.

Rat answers by moving the king from A7 to A6. our hero slides the pawn across the board, from E4 to E5, and with dungeon cunning, Rat brings the king to B7.

From D6, our hero's knight forces Rat to defend.

Rat's king advances from B7 to A6, and right after that our hero advances the pawn from E5 to E6. Rat sets the king on A7, watching every square; then without hurry or fear, our hero places the pawn on E7.

From the dark, Rat pushes the king to A6. Promotion: on E8, our hero turns a pawn into a queen.

Rat answers by moving the king from A6 to A5. Check: our hero tightens the net by bringing the queen to D8.

With dungeon cunning, Rat brings the king to A4. With a steady hand, our hero brings the queen to E3.

Draw. The dungeon keeps the names of our hero and Rat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
7 min 2 s
Moves
123
How it ended
stalemate
Captures (hero / opponent)
6 / 2
Material captured (hero / opponent)
8 / 4
First capture
move 0
Skills used
2

Floor 1 statistics

Against Rat, heroes have won 43% of 2676 finished games (1138 wins, 431 losses, 1107 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (123 moves) lasted longer than 90% of the games on this floor.

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