Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

our hero answers with fury: the knight leaps from E4 to C5 and captures the enemy knight.

Neither our hero nor Rat claims victory. A draw on the board.

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The battle, move by move

our hero claims the enemy pawn by landing on A3.

With dungeon cunning, Rat brings the pawn to C4. With a steady hand, our hero brings the pawn to A4; then rat's pawn advances from E7 to E6.

our hero advances the pawn from H2 to H4. In that instant, Backstab: one of Rat's pieces vanishes without a trace.

Rat sets the pawn on E5, watching every square. Without hurry or fear, our hero places the knight on F3, while from the dark, Rat pushes the pawn to E4.

our hero's knight takes G5, leaving F3 behind, and rat answers by moving the king from E8 to D8. our hero captures the enemy pawn: the knight leaps from G5 to E4.

With dungeon cunning, Rat brings the knight to C5. our hero claims the enemy knight by landing on C5.

Rat's king advances from D8 to E8; then our hero advances the knight from C5 to E6. Rat sets the king on D7, watching every square.

Without hurry or fear, our hero places the knight on G7, and from the dark, Rat pushes the pawn to C3. our hero captures the enemy pawn: the pawn leaps from D2 to C3.

Rat answers by moving the king from D7 to C8, and right after that our hero slides the pawn across the board, from H4 to H5. With dungeon cunning, Rat brings the king to B7; then with a steady hand, our hero brings the pawn to H6.

Rat's king advances from B7 to A6, and right after that our hero advances the pawn from H6 to H7. Rat sets the king on B7, watching every square.

our hero's pawn crowns on H8 and becomes a queen.

From the dark, Rat pushes the king to A7. our hero's knight takes E6, leaving G7 behind, and rat answers by moving the king from A7 to B7.

our hero slides the pawn across the board, from F2 to F4. With dungeon cunning, Rat brings the pawn to G5. our hero claims the enemy pawn by landing on G5.

Rat's pawn advances from C6 to C5; then our hero advances the pawn from G5 to G6. Rat sets the pawn on C4, watching every square.

Without hurry or fear, our hero places the pawn on G7, and from the dark, Rat pushes the king to C6. our hero's pawn crowns on G8 and becomes a queen.

Rat answers by moving the king from C6 to D6, and right after that our hero slides the pawn across the board, from E2 to E4. With dungeon cunning, Rat brings the king to D7; then with a steady hand, our hero brings the pawn to E5.

Rat's king advances from D7 to C6, and right after that our hero advances the knight from E6 to G7. Rat sets the king on B7, watching every square.

Without hurry or fear, our hero places the pawn on E6, while from the dark, Rat pushes the pawn to C5. our hero's pawn takes E7, leaving E6 behind, and rat answers by moving the king from B7 to A7.

our hero's pawn crowns on E8 and becomes a queen.

With dungeon cunning, Rat brings the king to B6. our hero gives check with the queen on B8.

Rat's king advances from B6 to C6; then our hero advances the knight from G7 to F5. Rat sets the king on D7, watching every square.

Check: our hero tightens the net by bringing the queen to G7.

From the dark, Rat pushes the king to E6. our hero's knight takes E3, leaving F5 behind.

The duel ends in a draw: our hero and Rat withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 55 s
Moves
59
How it ended
stalemate
Captures (hero / opponent)
5 / 0
Material captured (hero / opponent)
7 / 0
First capture
move 0
Skills used
1

Floor 1 statistics

Against Rat, heroes have won 43% of 2676 finished games (1138 wins, 431 losses, 1107 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (59 moves) lasted longer than 43% of the games on this floor.

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