Battle chronicle

The duel begins: our hero against Rat on floor 1.

With an adventurer's precision, our hero takes the rival pawn on E7.

Rat falls to our hero's mate. The legend grows.

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The battle, move by move

our hero captures the enemy pawn: the pawn leaps from B2 to A3.

Rat answers by moving the pawn from G6 to G5, while our hero slides the pawn across the board, from D2 to D3. With dungeon cunning, Rat brings the king to D8.

our hero captures the enemy pawn: the bishop leaps from C1 to G5.

Rat's pawn advances from D7 to D6. our hero advances the knight from G1 to F3, and right after that rat sets the pawn on A4, watching every square.

Without hurry or fear, our hero places the knight on H4. From the dark, Rat pushes the pawn to D5, while our hero's knight takes G6, leaving H4 behind.

Rat answers by moving the king from D8 to E8, and our hero slides the knight across the board, from G6 to H8. With dungeon cunning, Rat brings the king to D8.

With a steady hand, our hero brings the pawn to H4, and right after that rat's pawn advances from D5 to D4. our hero advances the pawn from H4 to H5; then rat sets the pawn on C4, watching every square.

our hero claims the enemy pawn by landing on C4.

From the dark, Rat pushes the king to C8, and our hero's pawn takes H6, leaving H5 behind. Rat answers by moving the king from C8 to B8, while our hero slides the knight across the board, from H8 to G6.

With dungeon cunning, Rat brings the king to A7. our hero captures the enemy pawn: the knight leaps from G6 to E7.

Rat's king advances from A7 to B8. our hero advances the pawn from H6 to H7, and right after that rat sets the king on A7, watching every square.

our hero's pawn crowns on H8 and becomes a queen.

From the dark, Rat pushes the king to A6. our hero gives check with the queen on A8.

Rat answers by moving the king from A6 to B6, and our hero slides the bishop across the board, from G5 to F4. With dungeon cunning, Rat brings the pawn to D3.

our hero claims the enemy pawn by landing on D3.

Rat's pawn advances from C6 to C5. And it is checkmate: our hero ends the game on D5.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 5 s
Moves
37
How it ended
checkmate
Captures (hero / opponent)
5 / 0
Material captured (hero / opponent)
5 / 0
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 43% of 2676 finished games (1138 wins, 431 losses, 1107 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (37 moves) lasted longer than 16% of the games on this floor.

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