Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
our hero's pawn lands on A3 and defeats Rat's knight!
Checkmate! our hero topples Rat and claims victory.
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The battle, move by move
A clean strike: our hero's pawn topples the knight on A3.
Rat's pawn advances from G6 to G5. our hero advances the knight from G1 to H3, and rat sets the pawn on C5, watching every square.
A clean strike: our hero's knight topples the pawn on G5.
From the dark, Rat pushes the pawn to D5, and right after that our hero's knight takes H7, leaving G5 behind. Rat answers by moving the pawn from E7 to E5; then our hero slides the pawn across the board, from D2 to D3.
With dungeon cunning, Rat brings the king to D7. With a steady hand, our hero brings the bishop to G5, and rat's pawn advances from E5 to E4.
our hero advances the pawn from F2 to F3. Rat advances to F3 and claims our pawn.
From G2 to F3, our hero's pawn swallows Rat's pawn.
From the dark, Rat pushes the king to E6; then our hero's pawn takes F4, leaving F3 behind. Rat answers by moving the pawn from D5 to D4.
Check: our hero tightens the net by bringing the knight to F8.
With dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the knight to H7, while rat's king advances from F7 to G6.
From F8, our hero's knight forces Rat to defend.
Rat sets the king on H5, watching every square; then without hurry or fear, our hero places the bishop on E7. From the dark, Rat pushes the pawn to C4.
From D3 to C4, our hero's pawn swallows Rat's pawn.
Rat answers by moving the pawn from C7 to C5; then our hero slides the pawn across the board, from F4 to F5. With dungeon cunning, Rat brings the pawn to D3.
From C2 to D3, our hero's pawn swallows Rat's pawn.
Rat's king advances from H5 to G4. our hero advances the pawn from F5 to F6, while rat sets the king on H3, watching every square.
Without hurry or fear, our hero places the bishop on D6. From the dark, Rat pushes the king to G2; then our hero's pawn takes F7, leaving F6 behind.
Rat answers by moving the king from G2 to H1. our hero gives check with the king on D2.
With dungeon cunning, Rat brings the king to G2. With a steady hand, our hero brings the knight to E6, while rat's pawn advances from A5 to A4.
Promotion: on F8, our hero turns a pawn into a queen.
Rat sets the king on H3, watching every square. our hero gives check with the queen on H6.
From the dark, Rat pushes the king to G2. From F4, our hero's knight forces Rat to defend.
Rat answers by moving the king from G2 to F2. our hero delivers the final mate from H4.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 43 s
- Moves
- 49
- How it ended
- checkmate
- Captures (hero / opponent)
- 5 / 1
- Material captured (hero / opponent)
- 7 / 1
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 43% of 2676 finished games (1138 wins, 431 losses, 1107 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (49 moves) lasted longer than 29% of the games on this floor.