Battle chronicle

The duel begins: our hero against Rat on floor 1.

our hero answers with fury: the queen leaps from E8 to C8 and captures the enemy knight.

Neither our hero nor Rat claims victory. A draw on the board.

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The battle, move by move

our hero captures the enemy pawn: the pawn leaps from B2 to A3.

Rat's king advances from E8 to F7. our hero advances the pawn from F2 to F4, and right after that rat sets the pawn on E6, watching every square.

Without hurry or fear, our hero places the pawn on E4. From the dark, Rat pushes the king to G7, while our hero's knight takes E2, leaving G1 behind.

Rat answers by moving the pawn from E6 to E5, and our hero slides the bishop across the board, from C1 to B2. With dungeon cunning, Rat brings the pawn to G3.

our hero claims the enemy pawn by landing on G3.

Rat's pawn advances from A5 to A4. our hero captures the enemy pawn: the pawn leaps from F4 to E5.

Rat sets the king on G8, watching every square, while without hurry or fear, our hero places the pawn on E6. From the dark, Rat pushes the knight to B6, and our hero's pawn takes E7, leaving E6 behind.

Rat answers by moving the pawn from C5 to C4. our hero's pawn crowns on E8 and becomes a queen.

With dungeon cunning, Rat brings the king to H7. With a steady hand, our hero brings the bishop to E5; then rat's knight advances from B6 to C8.

our hero claims the enemy knight by landing on C8.

Rat sets the pawn on G5, watching every square. our hero captures the pawn on C7 and leaves Rat in check.

From the dark, Rat pushes the king to G8, while our hero's knight takes F4, leaving E2 behind. Rat answers by moving the king from G8 to F8, and our hero slides the knight across the board, from F4 to H5.

With dungeon cunning, Rat brings the king to G8. our hero claims the enemy pawn by landing on C6.

Rat's king advances from G8 to F8. Check: our hero tightens the net by bringing the queen to C8.

Rat sets the king on F7, watching every square, while without hurry or fear, our hero places the bishop on H8. From the dark, Rat pushes the pawn to G4, and our hero's queen takes A8, leaving C8 behind.

Rat answers by moving the king from F7 to E7. Check: our hero tightens the net by bringing the queen to A7.

With dungeon cunning, Rat brings the king to E8. our hero gives check with the knight on F6.

Rat's king advances from E8 to F8. From A8, our hero's queen forces Rat to defend.

Rat sets the king on E7, watching every square. our hero captures the enemy pawn: the knight leaps from F6 to G4.

From the dark, Rat pushes the pawn to C3. our hero claims the enemy pawn by landing on C3.

Rat answers by moving the king from E7 to E6. our hero captures the enemy pawn: the queen leaps from A8 to A4.

With dungeon cunning, Rat brings the king to E7. Check: our hero tightens the net by bringing the queen to B4.

Rat's king advances from E7 to F7. our hero advances the bishop from H8 to D4; then rat sets the king on E6, watching every square.

Without hurry or fear, our hero places the queen on B8. From the dark, Rat pushes the king to E7, and our hero's rook takes B1, leaving A1 behind.

Rat answers by moving the king from E7 to E6, while our hero slides the queen across the board, from B8 to A8. With dungeon cunning, Rat brings the king to F7.

From B7, our hero's rook forces Rat to defend.

Rat's king advances from F7 to G6. Check: our hero tightens the net by bringing the queen to G8.

Rat sets the king on H5, watching every square. our hero gives check with the knight on F6.

From the dark, Rat pushes the king to H6, while our hero's knight takes D5, leaving F6 behind. Rat answers by moving the king from H6 to H5, and our hero slides the bishop across the board, from D4 to H8.

With dungeon cunning, Rat brings the king to H6. With a steady hand, our hero brings the bishop to D4, and right after that rat's king advances from H6 to H5.

From H8, our hero's queen forces Rat to defend.

Rat sets the king on G6, watching every square, while without hurry or fear, our hero places the bishop on E3.

The duel ends in a draw: our hero and Rat withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
4 min 55 s
Moves
75
How it ended
stalemate
Captures (hero / opponent)
9 / 0
Material captured (hero / opponent)
11 / 0
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 43% of 2676 finished games (1138 wins, 431 losses, 1107 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (75 moves) lasted longer than 62% of the games on this floor.

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