Battle chronicle

In the depths of Sewers, our hero faces Rat.

our hero answers with fury: the king leaps from E1 to E2 and captures the enemy knight.

In the end, our hero delivers checkmate and Rat flees the board.

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The battle, move by move

From B2 to A3, our hero's pawn swallows Rat's pawn.

Rat answers by moving the pawn from G6 to G5; then our hero slides the knight across the board, from G1 to H3. With dungeon cunning, Rat brings the king to F7.

By taking the pawn on G5, our hero drives Rat into check.

Rat's king advances from F7 to E8. our hero advances the knight from G5 to H7, while rat sets the knight on D4, watching every square.

Without hurry or fear, our hero places the pawn on C3. Rat moves the knight from D4 to E2 and topples our hero's pawn.

A clean strike: our hero's king topples the knight on E2.

Rat answers by moving the king from E8 to F7. From G5, our hero's knight forces Rat to defend.

With dungeon cunning, Rat brings the king to G6. With a steady hand, our hero brings the pawn to H4, while rat's pawn advances from E7 to E5.

our hero advances the knight from G5 to F3, and rat sets the pawn on E4, watching every square. Without hurry or fear, our hero places the knight on G5.

From the dark, Rat pushes the king to F5, and right after that our hero's knight takes F7, leaving G5 behind. Rat answers by moving the pawn from A5 to A4; then our hero slides the pawn across the board, from H4 to H5.

With dungeon cunning, Rat brings the king to E6. With a steady hand, our hero brings the knight to H8, and rat's pawn advances from C5 to C4.

our hero advances the pawn from D2 to D4. Rat captures the pawn on D3 and puts our hero in check.

Without hurry or fear, our hero places the king on F1. From the dark, Rat pushes the king to F6; then our hero's king takes E1, leaving F1 behind.

Rat answers by moving the pawn from C7 to C6, and right after that our hero slides the pawn across the board, from H5 to H6. Rat's pawn reaches D2 and threatens our hero's king.

A clean strike: our hero's bishop topples the pawn on D2.

Rat's pawn advances from D7 to D5. our hero advances the pawn from G2 to G4, and rat sets the king on E6, watching every square.

Without hurry or fear, our hero places the pawn on G5. From the dark, Rat pushes the pawn to D4. From C3 to D4, our hero's pawn swallows Rat's pawn.

Rat answers by moving the king from E6 to F5; then our hero slides the pawn across the board, from G5 to G6. With dungeon cunning, Rat brings the king to F6.

With a steady hand, our hero brings the pawn to G7, and rat's pawn advances from C4 to C3. A clean strike: our hero's bishop topples the pawn on C3.

Rat sets the king on F5, watching every square. Promotion: on G8, our hero turns a pawn into a queen.

From the dark, Rat pushes the king to F6. Check: our hero tightens the net by bringing the queen to F8.

Rat answers by moving the king from F6 to G5. our hero gives check with the bishop on D2.

With dungeon cunning, Rat brings the king to G4. From F3, our hero's pawn forces Rat to defend.

Rat's king advances from G4 to H5. our hero advances the knight from H8 to F7, and rat sets the king on G6, watching every square.

our hero gives check with the queen on G7.

From the dark, Rat pushes the king to F5, and right after that our hero's pawn takes F4, leaving F3 behind. Rat answers by moving the king from F5 to E4; then our hero slides the bishop across the board, from D2 to A5.

With dungeon cunning, Rat brings the king to F5. With a steady hand, our hero brings the queen to G3, and rat's king advances from F5 to E6.

From D8, our hero's knight forces Rat to defend.

Rat sets the king on D7, watching every square, and right after that without hurry or fear, our hero places the queen on H4. From the dark, Rat pushes the pawn to C5; then our hero's pawn takes H7, leaving H6 behind.

Rat answers by moving the pawn from C5 to C4. Promotion: on H8, our hero turns a pawn into a queen.

With dungeon cunning, Rat brings the king to C8. Check: our hero tightens the net by bringing the queen to G4.

Rat's king advances from C8 to B8. our hero gives check with the knight on C6.

Rat sets the king on B7, watching every square. From H7, our hero's queen forces Rat to defend.

From the dark, Rat pushes the king to A8, and right after that our hero's bishop takes C7, leaving A5 behind. Rat answers by moving the king from A8 to B7.

our hero gives check with the knight on A5.

With dungeon cunning, Rat brings the king to A6. From A5 to C4, our hero's knight swallows Rat's pawn.

Rat's king advances from A6 to A7. Check: our hero tightens the net by bringing the bishop to D8.

Rat sets the king on B8, watching every square, and right after that without hurry or fear, our hero places the bishop on A5. From the dark, Rat pushes the king to A8.

From H8, our hero's queen forces Rat to defend.

Rat answers by moving the king from A8 to B7. Check: our hero tightens the net by bringing the queen to F3.

With dungeon cunning, Rat brings the king to A7. With a steady hand, our hero brings the knight to D6, while rat's king advances from A7 to A6.

our hero advances the bishop from A5 to D8, and rat sets the king on A7, watching every square. Check: our hero tightens the net by bringing the knight to B5.

From the dark, Rat pushes the king to B8. And it is checkmate: our hero ends the game on F6.

Game details

Hero's colour
White
Time control
10+0
Actual duration
7 min 3 s
Moves
101
How it ended
checkmate
Captures (hero / opponent)
7 / 2
Material captured (hero / opponent)
9 / 2
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 43% of 2676 finished games (1138 wins, 431 losses, 1107 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (101 moves) lasted longer than 82% of the games on this floor.

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