Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
With an adventurer's precision, our hero takes the rival queen on E4.
Rat falls to our hero's mate. The legend grows.
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The battle, move by move
our hero slides the pawn across the board, from D2 to D3. Rat's pawn falls on B2 and tears the pawn from our hero.
our hero captures the enemy pawn: the bishop leaps from C1 to B2.
Rat's knight advances from C6 to B4. our hero advances the bishop from B2 to C3. After toppling the pawn on C2, Rat threatens our hero's king.
Without hurry or fear, our hero places the king on D2. From the dark, Rat pushes the knight to A3. our hero claims the enemy pawn by landing on A5.
Rat answers by moving the pawn from D7 to D6. our hero captures the enemy pawn: the bishop leaps from A5 to C7.
With dungeon cunning, Rat brings the pawn to D5. With a steady hand, our hero brings the bishop to G3. Check from Rat: the knight plants itself on B1.
our hero advances the king from D2 to E3; then rat sets the king on D7, watching every square. Without hurry or fear, our hero places the pawn on H4.
Rat's pawn reaches D4 and threatens our hero's king.
our hero's king takes F3, leaving E3 behind. Rat answers by moving the king from D7 to E6, while our hero slides the bishop across the board, from G3 to B8.
With dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the bishop to A7; then rat's pawn advances from E7 to E5.
our hero claims the enemy pawn by landing on C5.
Check from Rat: the knight plants itself on D2.
Without hurry or fear, our hero places the king on G4. From the dark, Rat pushes the knight to B1, while our hero's bishop takes B6, leaving C5 behind.
Rat answers by moving the knight from B1 to C3, and our hero slides the bishop across the board, from B6 to C7. With dungeon cunning, Rat brings the pawn to E4.
With a steady hand, our hero brings the pawn to H5. Rat's knight falls on E2 and tears the pawn from our hero.
our hero captures the pawn on G6 and leaves Rat in check.
A cruel blow: Rat's king captures our hero's pawn on G6.
Without hurry or fear, our hero places the bishop on A5. From the dark, Rat pushes the knight to C1, and our hero's pawn takes A4, leaving A2 behind.
Rat answers by moving the knight from C1 to B3, while our hero slides the bishop across the board, from A5 to D2. Rat's knight falls on D2 and tears the bishop from our hero.
With a steady hand, our hero brings the pawn to A5; then rat's pawn advances from E4 to E3. our hero advances the king from G4 to G3, and right after that rat sets the king on G7, watching every square.
Without hurry or fear, our hero places the pawn on A6. From the dark, Rat pushes the pawn to E2, while our hero's pawn takes A7, leaving A6 behind.
On E1, Rat promotes and gains a reinforcing queen.
our hero's pawn crowns on A8 and becomes a queen.
Rat gives check with the knight on F1.
With a steady hand, our hero brings the king to H4. Rat's queen reaches E7 and threatens our hero's king.
our hero advances the king from H4 to H3; then rat sets the queen on E4, watching every square. our hero claims the enemy queen by landing on E4.
From the dark, Rat pushes the king to G8. Check: our hero tightens the net by bringing the queen to D5.
Rat answers by moving the king from G8 to H8. our hero gives check with the queen on E5.
With dungeon cunning, Rat brings the king to G8. From D5, our hero's queen forces Rat to defend.
Rat's king advances from G8 to G7. our hero captures the pawn on D4 and leaves Rat in check.
Rat sets the king on F7, watching every square. our hero gives check with the queen on C4.
From the dark, Rat pushes the king to G7, while our hero's pawn takes D4, leaving D3 behind. Rat answers by moving the knight from F1 to D2.
Check: our hero tightens the net by bringing the queen to C7.
With dungeon cunning, Rat brings the king to F8. With a steady hand, our hero brings the pawn to D5, and right after that rat's knight advances from D2 to C4.
our hero captures the enemy knight: the queen leaps from C7 to C4.
Rat sets the king on F7, watching every square, while without hurry or fear, our hero places the queen on E4. From the dark, Rat pushes the king to F8, and our hero's pawn takes D6, leaving D5 behind.
Rat answers by moving the king from F8 to F7, while our hero slides the pawn across the board, from D6 to D7. With dungeon cunning, Rat brings the king to G7.
our hero's pawn crowns on D8 and becomes a queen.
Rat's king advances from G7 to F7. our hero gives check with the queen on C7.
Rat sets the king on F6, watching every square. From D4, our hero's queen forces Rat to defend.
From the dark, Rat pushes the king to E6. Check: our hero tightens the net by bringing the queen to E4.
Rat answers by moving the king from E6 to F6, and our hero slides the pawn across the board, from G2 to G4. With dungeon cunning, Rat brings the king to G5.
From F4, our hero's pawn forces Rat to defend.
Rat's king advances from G5 to F6. our hero delivers the final mate from G5.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 4 min 25 s
- Moves
- 95
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 5
- Material captured (hero / opponent)
- 18 / 7
- First capture
- move 1
Floor 1 statistics
Against Rat, heroes have won 43% of 2676 finished games (1138 wins, 431 losses, 1107 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (95 moves) lasted longer than 78% of the games on this floor.