Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
our hero's pawn lands on G7 and defeats Rat's knight!
Checkmate! our hero topples Rat and claims victory.
Loading…
The battle, move by move
our hero claims the enemy pawn by landing on A3.
With dungeon cunning, Rat brings the king to D8. With a steady hand, our hero brings the pawn to C3; then rat's knight advances from C6 to A7.
our hero advances the pawn from C3 to C4, and right after that rat sets the knight on C8, watching every square. Without hurry or fear, our hero places the pawn on F4.
From the dark, Rat pushes the knight to D6, while our hero's pawn takes G3, leaving G2 behind. Rat answers by moving the knight from D6 to E4, and our hero slides the pawn across the board, from D2 to D3.
With dungeon cunning, Rat brings the knight to D6. With a steady hand, our hero brings the pawn to E4, and right after that rat's knight advances from D6 to E8.
our hero advances the pawn from F4 to F5; then rat sets the pawn on G5, watching every square. Without hurry or fear, our hero places the pawn on H4.
From the dark, Rat pushes the pawn to D6. our hero captures the enemy pawn: the pawn leaps from H4 to G5.
Rat answers by moving the knight from E8 to G7, while our hero slides the pawn across the board, from G5 to G6. With dungeon cunning, Rat brings the king to D7.
With a steady hand, our hero brings the pawn to G4; then rat's king advances from D7 to C6. our hero advances the pawn from G4 to G5, and right after that rat sets the pawn on D5, watching every square.
Without hurry or fear, our hero places the pawn on F6. A cruel blow: Rat's pawn captures our hero's pawn on E4.
our hero claims the enemy knight by landing on G7.
Rat answers by moving the pawn from A5 to A4. our hero's pawn crowns on G8 and becomes a queen.
With dungeon cunning, Rat brings the king to D7. With a steady hand, our hero brings the queen to H7, and right after that rat's king advances from D7 to D6.
our hero advances the pawn from G6 to G7; then rat sets the pawn on C6, watching every square. our hero's pawn crowns on G8 and becomes a queen.
From the dark, Rat pushes the king to D7, and our hero's queen takes F8, leaving G8 behind. Rat answers by moving the king from D7 to C7, while our hero slides the pawn across the board, from G5 to G6.
With dungeon cunning, Rat brings the king to B6. With a steady hand, our hero brings the pawn to G7; then rat's king advances from B6 to A6.
our hero's pawn crowns on G8 and becomes a queen.
Rat's pawn falls on D3 and tears the pawn from our hero.
our hero captures the enemy pawn: the queen leaps from H7 to D3.
From the dark, Rat pushes the pawn to E6. Check: our hero tightens the net by bringing the queen to A8.
Rat answers by moving the king from A6 to B6. our hero captures the enemy pawn: the queen leaps from G8 to E6.
With dungeon cunning, Rat brings the king to C7. From G3, our hero's queen forces Rat to defend.
Rat's king advances from C7 to B6. our hero delivers the final mate from B8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 0 s
- Moves
- 55
- How it ended
- checkmate
- Captures (hero / opponent)
- 5 / 2
- Material captured (hero / opponent)
- 7 / 2
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 43% of 2676 finished games (1138 wins, 431 losses, 1107 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (55 moves) lasted longer than 38% of the games on this floor.