Battle chronicle

The duel begins: our hero against Rat on floor 1.

Rat moves its king from F8 to E7 and topples our hero's pawn!

Checkmate. Rat defeats our hero on this floor.

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The battle, move by move

our hero slides the pawn across the board, from E2 to E4; then with dungeon cunning, Rat brings the knight to E5. With a steady hand, our hero brings the pawn to D3.

Rat's knight reaches F3 and threatens our hero's king.

our hero advances the king from E1 to F1. After toppling the pawn on H2, Rat threatens our hero's king.

Without hurry or fear, our hero places the king on E2. From the dark, Rat pushes the pawn to G5, and our hero's pawn takes F4, leaving F2 behind.

Rat answers by moving the pawn from E7 to E6, while our hero slides the pawn across the board, from F4 to F5. With dungeon cunning, Rat brings the king to F8.

our hero captures the enemy pawn: the pawn leaps from F5 to E6.

Rat's pawn advances from G4 to G3. Check: our hero tightens the net by bringing the pawn to E7.

Rat's king falls on E7 and tears the pawn from our hero.

Without hurry or fear, our hero places the pawn on E5. From the dark, Rat pushes the knight to G4, while our hero's pawn takes E6, leaving E5 behind.

Rat's pawn falls on B2 and tears the pawn from our hero.

our hero slides the pawn across the board, from D3 to D4; then with dungeon cunning, Rat brings the knight to F6. With a steady hand, our hero brings the pawn to D5.

On B1, Rat promotes and gains a reinforcing rook.

From D6, our hero's pawn forces Rat to defend.

A cruel blow: Rat's king captures our hero's pawn on E6.

Without hurry or fear, our hero places the pawn on D7. Rat's knight falls on D7 and tears the pawn from our hero.

our hero's pawn takes A4, leaving A2 behind. Rat answers by moving the rook from B1 to B4, while our hero slides the pawn across the board, from C2 to C3.

Rat gives check with the rook on E4.

With a steady hand, our hero brings the king to D1; then rat's rook advances from E4 to G4. our hero advances the king from D1 to C2.

Rat's rook falls on A4 and tears the pawn from our hero.

Without hurry or fear, our hero places the king on D3. From the dark, Rat pushes the king to E5, while our hero's king takes D2, leaving D3 behind.

Rat's rook reaches A2 and threatens our hero's king.

our hero slides the king across the board, from D2 to E3; then with dungeon cunning, Rat brings the pawn to A4. With a steady hand, our hero brings the king to F3, and right after that rat's knight advances from D7 to F8.

our hero captures the enemy pawn: the king leaps from F3 to G3.

Rat sets the knight on E6, watching every square, while without hurry or fear, our hero places the king on G4. From the dark, Rat pushes the rook to A1, and our hero's king takes H5, leaving G4 behind.

Rat gives check with the knight on F4.

our hero claims the enemy pawn by landing on G5.

Rat's knight reaches H3 and threatens our hero's king.

With a steady hand, our hero brings the king to G6; then rat's pawn advances from C5 to C4. our hero advances the king from G6 to F7.

Rat gives check with the knight on G5.

Without hurry or fear, our hero places the king on E7. From the dark, Rat pushes the knight to H7, while our hero's king takes D7, leaving E7 behind.

Check from Rat: the knight plants itself on F6.

our hero captures the enemy pawn: the king leaps from D7 to C7.

With dungeon cunning, Rat brings the king to D5. With a steady hand, our hero brings the king to B6, and right after that rat's pawn advances from A4 to A3.

our hero advances the king from B6 to A5; then rat sets the rook on H1, watching every square. Without hurry or fear, our hero places the king on A4.

From the dark, Rat pushes the pawn to A2, and our hero's king takes A3, leaving A4 behind. On A1, Rat promotes and gains a reinforcing queen.

our hero slides the king across the board, from A3 to B4, and right after that with dungeon cunning, Rat brings the knight to G4. With a steady hand, our hero brings the pawn to G3.

Checkmate: Rat finishes our hero on B1.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 23 s
Moves
74
How it ended
checkmate
Captures (hero / opponent)
4 / 6
Material captured (hero / opponent)
4 / 6
First capture
move 3

Floor 1 statistics

Against Rat, heroes have won 42% of 2680 finished games (1138 wins, 432 losses, 1110 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (74 moves) lasted longer than 62% of the games on this floor.

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