Battle chronicle
The duel begins: our hero against Rat on floor 1.
With an adventurer's precision, our hero takes the rival queen on B1.
Draw. The dungeon keeps the names of our hero and Rat.
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The battle, move by move
our hero slides the pawn across the board, from F2 to F4; then with dungeon cunning, Rat brings the knight to B4. With a steady hand, our hero brings the pawn to H3, and right after that rat's king advances from E8 to F7.
our hero advances the king from E1 to F2; then rat sets the pawn on D6, watching every square. our hero claims the enemy pawn by landing on A3.
From the dark, Rat pushes the knight to A6, and our hero's pawn takes A4, leaving A3 behind. Rat answers by moving the pawn from D6 to D5, while our hero slides the pawn across the board, from C2 to C4.
With dungeon cunning, Rat brings the knight to B4. our hero captures the enemy pawn: the pawn leaps from C4 to D5.
A cruel blow: Rat's knight captures our hero's pawn on D5.
our hero advances the pawn from F4 to F5. Rat's pawn falls on F5 and tears the pawn from our hero.
Without hurry or fear, our hero places the pawn on H4. From the dark, Rat pushes the king to F6, while our hero's pawn takes H5, leaving H4 behind.
Rat answers by moving the pawn from F5 to F4, and our hero slides the pawn across the board, from H5 to H6. With dungeon cunning, Rat brings the pawn to C4.
With a steady hand, our hero brings the pawn to H7, and right after that rat's knight advances from D5 to B6. our hero's pawn crowns on H8 and becomes a queen.
Rat sets the king on G6, watching every square, while without hurry or fear, our hero places the queen on H4. From the dark, Rat pushes the knight to D5.
our hero captures the enemy pawn: the queen leaps from H4 to F4.
Rat answers by moving the knight from D5 to E3. our hero claims the enemy knight by landing on E3.
With dungeon cunning, Rat brings the pawn to E5. our hero captures the enemy pawn: the queen leaps from E3 to E5.
Rat's pawn advances from C4 to C3. our hero claims the enemy pawn by landing on C7.
Rat's pawn falls on D2 and tears the pawn from our hero.
our hero captures the enemy pawn: the queen leaps from C7 to A5.
On D1, Rat promotes and gains a reinforcing queen.
our hero's queen takes C3, leaving A5 behind. Rat answers by moving the queen from D1 to B1. Check: our hero tightens the net by bringing the queen to D3.
With dungeon cunning, Rat brings the king to G5. our hero claims the enemy queen by landing on B1.
Rat's king advances from G5 to F6. our hero advances the queen from B1 to B5; then rat sets the king on G7, watching every square.
Without hurry or fear, our hero places the queen on B6. From the dark, Rat pushes the king to H8, and our hero's queen takes C7, leaving B6 behind.
Rat answers by moving the king from H8 to G8, while our hero slides the queen across the board, from C7 to E7. With dungeon cunning, Rat brings the king to H8.
Check: our hero tightens the net by bringing the queen to G7.
A cruel blow: Rat's king captures our hero's queen on G7.
our hero advances the pawn from E2 to E4, and right after that rat sets the king on F6, watching every square. Without hurry or fear, our hero places the pawn on A5.
From the dark, Rat pushes the king to E6, while our hero's pawn takes A6, leaving A5 behind. Rat answers by moving the king from E6 to D7, and our hero slides the pawn across the board, from A6 to A7.
With dungeon cunning, Rat brings the king to C6. our hero's pawn crowns on A8 and becomes a queen.
Rat's king advances from C6 to B6. our hero advances the pawn from E4 to E5; then rat sets the king on C7, watching every square.
Without hurry or fear, our hero places the pawn on E6. From the dark, Rat pushes the king to B6, and our hero's pawn takes E7, leaving E6 behind.
Rat answers by moving the king from B6 to C7. our hero's pawn crowns on E8 and becomes a queen.
With dungeon cunning, Rat brings the king to B6. With a steady hand, our hero brings the queen to E5.
Neither our hero nor Rat claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 27 s
- Moves
- 73
- How it ended
- stalemate
- Captures (hero / opponent)
- 8 / 4
- Material captured (hero / opponent)
- 18 / 12
- First capture
- move 3
Floor 1 statistics
Against Rat, heroes have won 42% of 2680 finished games (1138 wins, 432 losses, 1110 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (73 moves) lasted longer than 60% of the games on this floor.