Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

our hero's pawn lands on C7 and defeats Rat's pawn!

The duel ends in a draw: our hero and Rat withdraw.

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The battle, move by move

A clean strike: our hero's pawn topples the pawn on A3.

Rat answers by moving the pawn from D7 to D6, and right after that our hero slides the pawn across the board, from A3 to A4. With dungeon cunning, Rat brings the pawn to E5.

With a steady hand, our hero brings the pawn to C4, while rat's king advances from E8 to F8. our hero advances the pawn from E2 to E3, and rat sets the king on E7, watching every square.

Without hurry or fear, our hero places the pawn on D4. From the dark, Rat pushes the king to D7, and right after that our hero's pawn takes F3, leaving F2 behind.

Rat moves the pawn from E5 to D4 and topples our hero's pawn.

A clean strike: our hero's pawn topples the pawn on D4.

With dungeon cunning, Rat brings the king to E6. From D4 to C5, our hero's pawn swallows Rat's pawn.

Rat's king advances from E6 to E5. A clean strike: our hero's pawn topples the pawn on D6.

Rat sets the king on F6, watching every square. From D6 to C7, our hero's pawn swallows Rat's pawn.

From the dark, Rat pushes the pawn to G5. Promotion: on C8, our hero turns a pawn into a queen.

Rat answers by moving the king from F6 to F7. From C8 to C6, our hero's queen swallows Rat's pawn.

With dungeon cunning, Rat brings the king to G7. With a steady hand, our hero brings the queen to A6, while rat's pawn advances from G5 to G4.

our hero advances the pawn from G2 to G3, and rat sets the king on G8, watching every square. Without hurry or fear, our hero places the king on F1.

Rat advances to F3 and claims our pawn.

our hero's king takes F2, leaving F1 behind. Rat answers by moving the king from G8 to F7.

A clean strike: our hero's king topples the pawn on F3.

With dungeon cunning, Rat brings the king to G8. From A6 to A5, our hero's queen swallows Rat's pawn.

Rat's king advances from G8 to F8. our hero advances the pawn from C4 to C5, while rat sets the king on F7, watching every square.

Without hurry or fear, our hero places the pawn on C6. From the dark, Rat pushes the king to F8; then our hero's pawn takes C7, leaving C6 behind.

Rat answers by moving the king from F8 to E7. Promotion: on C8, our hero turns a pawn into a queen.

With dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the queen to C5, while rat's king advances from F7 to G6.

our hero advances the pawn from A4 to A5, and rat sets the king on H7, watching every square. Without hurry or fear, our hero places the pawn on A6.

From the dark, Rat pushes the king to H6, and right after that our hero's pawn takes A7, leaving A6 behind. Rat answers by moving the king from H6 to G7.

Promotion: on A8, our hero turns a pawn into a queen.

With dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the queen to B8, and rat's king advances from F7 to G7.

our hero advances the pawn from A2 to A3, while rat sets the king on G6, watching every square. Without hurry or fear, our hero places the pawn on A4.

From the dark, Rat pushes the king to H7; then our hero's pawn takes A5, leaving A4 behind. Rat answers by moving the king from H7 to G6, and right after that our hero slides the pawn across the board, from A5 to A6.

With dungeon cunning, Rat brings the king to G7. With a steady hand, our hero brings the pawn to A7, while rat's king advances from G7 to H7.

Promotion: on A8, our hero turns a pawn into a queen.

Rat sets the king on H6, watching every square; then without hurry or fear, our hero places the pawn on G4. From the dark, Rat pushes the king to G7, and right after that our hero's pawn takes G5, leaving G4 behind.

Rat answers by moving the king from G7 to H7. Check: our hero tightens the net by bringing the pawn to G6.

With dungeon cunning, Rat brings the king to H6. With a steady hand, our hero brings the pawn to G7. Rat moves the king from H6 to G7 and topples our hero's pawn.

our hero advances the pawn from H2 to H3, while rat sets the king on G6, watching every square. Without hurry or fear, our hero places the pawn on H4.

From the dark, Rat pushes the king to H7; then our hero's pawn takes H5, leaving H4 behind. Rat answers by moving the king from H7 to G7.

From H6, our hero's pawn forces Rat to defend.

With dungeon cunning, Rat brings the king to H7. With a steady hand, our hero brings the queen to F8, while rat's king advances from H7 to G6.

our hero gives check with the queen on G8.

Rat sets the king on F6, watching every square; then without hurry or fear, our hero places the pawn on H7. From the dark, Rat pushes the king to E7.

Promotion: on H8, our hero turns a pawn into a queen.

Draw. The dungeon keeps the names of our hero and Rat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 57 s
Moves
91
How it ended
stalemate
Captures (hero / opponent)
8 / 3
Material captured (hero / opponent)
8 / 3
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2680 finished games (1138 wins, 432 losses, 1110 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (91 moves) lasted longer than 76% of the games on this floor.

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