Battle chronicle

In the depths of Sewers, our hero faces Rat.

our hero answers with fury: the king leaps from D4 to C3 and captures the enemy pawn.

In the end, our hero delivers checkmate and Rat flees the board.

Loading…

The battle, move by move

From B2 to A3, our hero's pawn swallows Rat's pawn.

Rat sets the pawn on C4, watching every square; then without hurry or fear, our hero places the pawn on E4. From the dark, Rat pushes the knight to E5, and right after that our hero's pawn takes F4, leaving F2 behind.

Rat answers by moving the knight from E5 to F7; then our hero slides the pawn across the board, from E4 to E5. With dungeon cunning, Rat brings the knight to H6.

With a steady hand, our hero brings the pawn to H4, and rat's knight advances from H6 to F5. our hero advances the pawn from D2 to D4, while rat sets the pawn on C5, watching every square.

From D4 to C5, our hero's pawn swallows Rat's pawn.

From the dark, Rat pushes the pawn to C3; then our hero's pawn takes C6, leaving C5 behind. Rat answers by moving the king from E8 to D8, and right after that our hero slides the pawn across the board, from E5 to E6.

With dungeon cunning, Rat brings the king to C8. With a steady hand, our hero brings the pawn to G3, while rat's king advances from C8 to D8.

our hero advances the king from E1 to F2, and rat sets the knight on D6, watching every square. Without hurry or fear, our hero places the pawn on F5.

Check from Rat: the knight plants itself on E4.

our hero's king takes E3, leaving F2 behind. Rat moves the pawn from G6 to F5 and topples our hero's pawn.

our hero slides the king across the board, from E3 to D3. Rat's knight reaches C5 and threatens our hero's king.

With a steady hand, our hero brings the king to D4, and rat's pawn advances from F5 to F4. A clean strike: our hero's pawn topples the pawn on F4.

Rat sets the knight on D7, watching every square, and right after that without hurry or fear, our hero places the pawn on H5. From the dark, Rat pushes the knight to B8; then our hero's pawn takes H6, leaving H5 behind.

Rat answers by moving the pawn from G4 to G3, and right after that our hero slides the pawn across the board, from H6 to H7. Rat captures the pawn on C6 and puts our hero in check.

A clean strike: our hero's king topples the pawn on C3.

Rat's pawn advances from A5 to A4. And it is checkmate: our hero ends the game on H8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 9 s
Moves
41
How it ended
checkmate
Captures (hero / opponent)
4 / 2
Material captured (hero / opponent)
4 / 2
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2680 finished games (1138 wins, 432 losses, 1110 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (41 moves) lasted longer than 20% of the games on this floor.

More from floor 1