Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
Rat advances its pawn to F5 and claims our queen.
Draw. The dungeon keeps the names of our hero and Rat.
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The battle, move by move
A clean strike: our hero's pawn topples the pawn on A3.
Rat sets the king on D8, watching every square, and right after that without hurry or fear, our hero places the pawn on E4. From the dark, Rat pushes the knight to F6; then our hero's pawn takes D3, leaving D2 behind.
Rat answers by moving the pawn from E7 to E6, and right after that our hero slides the pawn across the board, from E4 to E5. With dungeon cunning, Rat brings the knight to D5.
With a steady hand, our hero brings the pawn to H4, while rat's king advances from D8 to E7. our hero advances the pawn from G2 to G3, and rat sets the king on F7, watching every square.
Without hurry or fear, our hero places the pawn on F4. From the dark, Rat pushes the king to G7, and right after that our hero's pawn takes F5, leaving F4 behind.
Rat answers by moving the king from G7 to F7; then our hero slides the pawn across the board, from F5 to F6. With dungeon cunning, Rat brings the knight to F4.
From G3 to F4, our hero's pawn swallows Rat's knight.
Rat's king advances from F7 to F8. our hero advances the pawn from C2 to C3, while rat sets the pawn on C4, watching every square.
From D3 to C4, our hero's pawn swallows Rat's pawn.
From the dark, Rat pushes the pawn to G3; then our hero's king takes F1, leaving E1 behind. Rat answers by moving the pawn from C6 to C5, and right after that our hero slides the pawn across the board, from F6 to F7.
With dungeon cunning, Rat brings the pawn to G5. With a steady hand, our hero brings the king to G2. Rat advances to F4 and claims our pawn.
our hero advances the pawn from H4 to H5, and rat sets the king on G7, watching every square. Promotion: on F8, our hero turns a pawn into a queen.
Rat advances to F8 and claims our queen.
our hero's pawn takes H6, leaving H5 behind. Rat answers by moving the king from F8 to E7; then our hero slides the pawn across the board, from H6 to H7.
Check from Rat: the pawn plants itself on F3.
From G2 to F3, our hero's king swallows Rat's pawn.
Rat's king advances from E7 to E8. Promotion: on H8, our hero turns a pawn into a queen.
Rat sets the king on E7, watching every square. our hero gives check with the queen on H7.
From the dark, Rat pushes the king to F8. From H6, our hero's queen forces Rat to defend.
Rat answers by moving the king from F8 to E7. From F3 to G3, our hero's king swallows Rat's pawn.
With dungeon cunning, Rat brings the king to F7. our hero gives check with the queen on H5.
Rat's king advances from F7 to G7. From G5, our hero's queen forces Rat to defend.
Rat sets the king on H7, watching every square. Check: our hero tightens the net by bringing the queen to F5.
Rat advances to F5 and claims our queen.
our hero's pawn takes E6, leaving E5 behind. Rat answers by moving the king from H7 to G7; then our hero slides the pawn across the board, from E6 to E7.
With dungeon cunning, Rat brings the king to H8. Promotion: on E8, our hero turns a pawn into a queen.
Rat's king advances from H8 to G7. our hero gives check with the queen on E7.
Rat sets the king on G6, watching every square. From E7 to C7, our hero's queen swallows Rat's pawn.
From the dark, Rat pushes the pawn to A4. Check: our hero tightens the net by bringing the queen to C6.
Rat answers by moving the king from G6 to G7. From C6 to A4, our hero's queen swallows Rat's pawn.
With dungeon cunning, Rat brings the king to H7. From A7, our hero's queen forces Rat to defend.
Rat's king advances from H7 to H6. From A7 to C5, our hero's queen swallows Rat's pawn.
Rat sets the king on G7, watching every square. A clean strike: our hero's queen topples the pawn on F5.
From the dark, Rat pushes the king to G8, and right after that our hero's pawn takes C5, leaving C4 behind. Rat answers by moving the king from G8 to H8; then our hero slides the pawn across the board, from C5 to C6.
With dungeon cunning, Rat brings the king to G7. our hero gives check with the queen on E5.
Rat's king advances from G7 to F8. our hero advances the pawn from C6 to C7, while rat sets the king on F7, watching every square.
Promotion: on C8, our hero turns a pawn into a queen.
From the dark, Rat pushes the king to G6. our hero gives check with the queen on C6.
Rat answers by moving the king from G6 to H7, and right after that our hero slides the pawn across the board, from A3 to A4. With dungeon cunning, Rat brings the king to G8.
With a steady hand, our hero brings the pawn to A5, while rat's king advances from G8 to F8. our hero advances the pawn from A5 to A6, and rat sets the king on G8, watching every square.
Without hurry or fear, our hero places the pawn on A7. From the dark, Rat pushes the king to F8. Promotion: on A8, our hero turns a pawn into a queen.
Rat answers by moving the king from F8 to F7; then our hero slides the pawn across the board, from A2 to A4.
Neither our hero nor Rat claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 57 s
- Moves
- 97
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 3
- Material captured (hero / opponent)
- 11 / 19
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2680 finished games (1138 wins, 432 losses, 1110 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (97 moves) lasted longer than 80% of the games on this floor.