Battle chronicle
The duel begins: our hero against Rat on floor 1.
With an adventurer's precision, our hero takes the rival queen on E1.
Rat falls to our hero's mate. The legend grows.
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The battle, move by move
our hero's pawn takes F3, leaving F2 behind. Rat answers by moving the pawn from C5 to C4. our hero claims the enemy pawn by landing on G4.
With dungeon cunning, Rat brings the knight to F8. With a steady hand, our hero brings the pawn to H4; then rat's knight advances from F8 to E6.
our hero advances the pawn from G4 to G5. Rat's pawn falls on B2 and tears the pawn from our hero.
Without hurry or fear, our hero places the pawn on H5. On B1, Rat promotes and gains a reinforcing queen.
our hero's king takes F2, leaving E1 behind. Rat's queen reaches E1 and threatens our hero's king.
our hero captures the enemy queen: the king leaps from F2 to E1.
A cruel blow: Rat's knight captures our hero's pawn on G5.
our hero claims the enemy pawn by landing on G6.
Rat's king advances from E8 to F8. our hero advances the pawn from G2 to G4.
Rat's knight reaches F3 and threatens our hero's king.
Without hurry or fear, our hero places the king on F2. From the dark, Rat pushes the knight to D4, and our hero's pawn takes G5, leaving G4 behind.
Rat answers by moving the king from F8 to E8, while our hero slides the pawn across the board, from G6 to G7. With dungeon cunning, Rat brings the king to D7.
our hero's pawn crowns on G8 and becomes a queen.
Rat's pawn advances from E7 to E6. our hero advances the pawn from G5 to G6, and right after that rat sets the pawn on C3, watching every square.
our hero captures the enemy pawn: the pawn leaps from D2 to C3.
A cruel blow: Rat's knight captures our hero's pawn on C2.
our hero's pawn takes G7, leaving G6 behind. Rat answers by moving the knight from C2 to E3. From F7, our hero's queen forces Rat to defend.
With dungeon cunning, Rat brings the king to D6. our hero's pawn crowns on G8 and becomes a queen.
Rat's knight advances from E3 to F5. our hero gives check with the queen on D8.
Rat sets the king on C5, watching every square. our hero claims the enemy pawn by landing on C7.
From the dark, Rat pushes the pawn to A4. Check: our hero tightens the net by bringing the queen to E7.
A cruel blow: Rat's knight captures our hero's queen on E7.
our hero captures the knight on E7 and leaves Rat in check.
With dungeon cunning, Rat brings the king to C4. our hero captures the pawn on E6 and leaves Rat in check.
A cruel blow: Rat's king captures our hero's pawn on C3.
our hero captures the pawn on C6 and leaves Rat in check.
Rat sets the king on D4, watching every square. our hero captures the pawn on A4 and leaves Rat in check.
From the dark, Rat pushes the king to D5, while our hero's queen takes B4, leaving A4 behind. Rat answers by moving the king from D5 to C6, and our hero slides the pawn across the board, from A2 to A4.
With dungeon cunning, Rat brings the king to D7. With a steady hand, our hero brings the pawn to A5, and right after that rat's king advances from D7 to C7.
our hero advances the pawn from A5 to A6; then rat sets the king on C8, watching every square. Without hurry or fear, our hero places the pawn on A7.
From the dark, Rat pushes the king to D8. our hero's pawn crowns on A8 and becomes a queen.
Rat answers by moving the king from D8 to D7, while our hero slides the queen across the board, from B4 to E4. With dungeon cunning, Rat brings the king to D6.
our hero delivers the final mate from C6.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 52 s
- Moves
- 65
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 5
- Material captured (hero / opponent)
- 19 / 13
- First capture
- move 1
Floor 1 statistics
Against Rat, heroes have won 43% of 2676 finished games (1138 wins, 431 losses, 1107 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (65 moves) lasted longer than 51% of the games on this floor.