Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
our hero answers with fury: the king leaps from D2 to C2 and captures the enemy bishop.
Neither our hero nor Rat claims victory. A draw on the board.
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The battle, move by move
our hero slides the pawn across the board, from C2 to C4. Rat's pawn falls on B2 and tears the pawn from our hero.
With a steady hand, our hero brings the pawn to F3. On B1, Rat promotes and gains a reinforcing bishop.
our hero claims the enemy pawn by landing on G4.
Rat sets the bishop on C2, watching every square, and without hurry or fear, our hero places the pawn on G5. From the dark, Rat pushes the knight to F8, while our hero's pawn takes D3, leaving D2 behind.
Rat answers by moving the king from E8 to D8, and our hero slides the king across the board, from E1 to D2. With dungeon cunning, Rat brings the knight to E6.
our hero claims the enemy bishop by landing on C2.
Rat gives check with the knight on D4.
our hero advances the king from C2 to D1; then rat sets the knight on F5, watching every square. Without hurry or fear, our hero places the king on D2.
From the dark, Rat pushes the king to E8, and our hero's pawn takes E3, leaving E2 behind. Rat answers by moving the knight from F5 to G7, while our hero slides the pawn across the board, from D3 to D4.
Rat's pawn falls on D4 and tears the pawn from our hero.
our hero captures the enemy pawn: the pawn leaps from E3 to D4.
Rat's king advances from E8 to D8. our hero advances the pawn from D4 to D5. Rat's pawn falls on D5 and tears the pawn from our hero.
our hero captures the enemy pawn: the pawn leaps from C4 to D5.
From the dark, Rat pushes the king to D7, while our hero's pawn takes A4, leaving A2 behind. Rat answers by moving the knight from G7 to E8, and our hero slides the pawn across the board, from G2 to G3.
With dungeon cunning, Rat brings the king to D6. With a steady hand, our hero brings the pawn to H3, and right after that rat's pawn advances from E7 to E6.
our hero advances the pawn from H3 to H4; then rat sets the pawn on C5, watching every square. our hero claims the enemy pawn by landing on E6.
From the dark, Rat pushes the king to E7, and our hero's king takes D3, leaving D2 behind. Rat answers by moving the knight from E8 to D6, while our hero slides the pawn across the board, from G3 to G4.
With dungeon cunning, Rat brings the knight to C8. With a steady hand, our hero brings the pawn to H5; then rat's knight advances from C8 to B6.
our hero claims the enemy pawn by landing on G6.
Rat's king falls on E6 and tears the pawn from our hero.
Without hurry or fear, our hero places the pawn on G7. From the dark, Rat pushes the king to F7. our hero's pawn crowns on G8 and becomes a queen.
Rat answers by moving the king from F7 to E7, and our hero slides the queen across the board, from G8 to B8. With dungeon cunning, Rat brings the king to D7.
our hero claims the enemy knight by landing on B6.
Check from Rat: the pawn plants itself on C4.
our hero captures the enemy pawn: the king leaps from D3 to C4.
Rat sets the king on E7, watching every square. our hero claims the enemy pawn by landing on A5.
From the dark, Rat pushes the king to F8, and our hero's pawn takes G6, leaving G5 behind. Rat answers by moving the king from F8 to E8.
From E5, our hero's queen forces Rat to defend.
With dungeon cunning, Rat brings the king to D8. With a steady hand, our hero brings the pawn to G7; then rat's king advances from D8 to C8.
our hero gives check with the queen on E6.
Rat sets the king on B8, watching every square. our hero's pawn crowns on G8 and becomes a queen.
From the dark, Rat pushes the king to A7, while our hero's pawn takes G5, leaving G4 behind. Rat answers by moving the king from A7 to B7, and our hero slides the queen across the board, from E6 to E5.
With dungeon cunning, Rat brings the king to A7. From F7, our hero's queen forces Rat to defend.
Rat's king advances from A7 to A8. our hero advances the pawn from G5 to G6.
The duel ends in a draw: our hero and Rat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 41 s
- Moves
- 75
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 4
- Material captured (hero / opponent)
- 13 / 4
- First capture
- move 1
Floor 1 statistics
Against Rat, heroes have won 43% of 2674 finished games (1137 wins, 431 losses, 1106 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (75 moves) lasted longer than 62% of the games on this floor.