Battle chronicle

In the depths of Sewers, our hero faces Rat.

our hero's pawn lands on B3 and defeats Rat's knight!

Checkmate! our hero topples Rat and claims victory.

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The battle, move by move

From B2 to A3, our hero's pawn swallows Rat's pawn.

Rat sets the knight on B8, watching every square; then without hurry or fear, our hero places the pawn on C3. From the dark, Rat pushes the pawn to A4, and right after that our hero's pawn takes E4, leaving E2 behind.

Rat answers by moving the knight from B8 to D7; then our hero slides the pawn across the board, from D2 to D3. With dungeon cunning, Rat brings the knight to F8.

With a steady hand, our hero brings the pawn to H3, and rat's knight advances from F8 to E6. A clean strike: our hero's pawn topples the pawn on G4.

Rat sets the pawn on C4, watching every square. From D3 to C4, our hero's pawn swallows Rat's pawn.

From the dark, Rat pushes the king to F7; then our hero's pawn takes G3, leaving G2 behind. Rat answers by moving the knight from E6 to C5, and right after that our hero slides the pawn across the board, from F2 to F3.

With dungeon cunning, Rat brings the king to F6. With a steady hand, our hero brings the king to F1, while rat's pawn advances from E7 to E6.

our hero advances the king from F1 to G2, and rat sets the king on E5, watching every square. From F4, our hero's pawn forces Rat to defend.

Rat advances to E4 and claims our pawn.

our hero's king takes H3, leaving G2 behind. Rat answers by moving the knight from C5 to D7; then our hero slides the pawn across the board, from G4 to G5.

With dungeon cunning, Rat brings the king to E3. With a steady hand, our hero brings the king to H4, and rat's pawn advances from C6 to C5.

our hero advances the pawn from G3 to G4, while rat sets the knight on B8, watching every square. Without hurry or fear, our hero places the pawn on F5.

From the dark, Rat pushes the king to F2. A clean strike: our hero's pawn topples the pawn on E6.

Rat answers by moving the knight from B8 to C6, and right after that our hero slides the king across the board, from H4 to H3. With dungeon cunning, Rat brings the knight to B4.

With a steady hand, our hero brings the pawn to E7, while rat's king advances from F2 to E1. Promotion: on E8, our hero turns a pawn into a queen.

Rat sets the king on F1, watching every square; then without hurry or fear, our hero places the queen on E3. From the dark, Rat pushes the knight to D5.

From E3 to C5, our hero's queen swallows Rat's pawn.

Rat answers by moving the pawn from C7 to C6. A clean strike: our hero's queen topples the pawn on C6.

Rat gives check with the knight on F4.

With a steady hand, our hero brings the king to H4. Rat's knight reaches G2 and threatens our hero's king.

our hero advances the king from H4 to G3, while rat sets the knight on F4, watching every square. From C6 to G6, our hero's queen swallows Rat's pawn.

Rat gives check with the knight on E2.

our hero's king takes H4, leaving G3 behind. Rat answers by moving the knight from E2 to C1. our hero gives check with the queen on F6.

With dungeon cunning, Rat brings the king to E1. With a steady hand, our hero brings the pawn to G6, while rat's king advances from E1 to E2.

our hero advances the pawn from G6 to G7, and rat sets the king on E1, watching every square. Promotion: on G8, our hero turns a pawn into a queen.

From the dark, Rat pushes the knight to B3. From A2 to B3, our hero's pawn swallows Rat's knight.

Rat answers by moving the king from E1 to E2. Check: our hero tightens the net by bringing the queen to E8.

With dungeon cunning, Rat brings the king to D1. our hero gives check with the queen on D4.

Rat's king advances from D1 to C2. our hero advances the queen from D4 to A7, while rat sets the king on B1, watching every square.

From A7 to A4, our hero's queen swallows Rat's pawn.

From the dark, Rat pushes the king to C2; then our hero's pawn takes G5, leaving G4 behind. Rat answers by moving the king from C2 to D1, and right after that our hero slides the pawn across the board, from G5 to G6.

With dungeon cunning, Rat brings the king to C1. With a steady hand, our hero brings the pawn to G7, while rat's king advances from C1 to B2.

Promotion: on G8, our hero turns a pawn into a queen.

Rat sets the king on A2, watching every square. From G2, our hero's queen forces Rat to defend.

From the dark, Rat pushes the king to B1. our hero delivers the final mate from E1.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 49 s
Moves
85
How it ended
checkmate
Captures (hero / opponent)
9 / 1
Material captured (hero / opponent)
11 / 1
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 43% of 2674 finished games (1137 wins, 431 losses, 1106 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (85 moves) lasted longer than 72% of the games on this floor.

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