Battle chronicle
The duel begins: our hero against Rat on floor 1.
our hero answers with fury: the queen leaps from G8 to G6 and captures the enemy queen.
In the end, our hero delivers checkmate and Rat flees the board.
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The battle, move by move
our hero slides the pawn across the board, from F2 to F4. A cruel blow: Rat's pawn captures our hero's pawn on F3.
our hero claims the enemy pawn by landing on F3.
Rat's pawn falls on B2 and tears the pawn from our hero.
our hero advances the pawn from F3 to F4; then rat sets the knight on B6, watching every square. Without hurry or fear, our hero places the pawn on H4.
From the dark, Rat pushes the king to D7, and our hero's pawn takes F5, leaving F4 behind. Rat answers by moving the knight from B6 to C4.
our hero claims the enemy pawn by landing on G6.
On B1, Rat promotes and gains a reinforcing queen.
With a steady hand, our hero brings the king to F2; then rat's queen advances from B1 to B4. our hero advances the pawn from H4 to H5, and right after that rat sets the knight on D6, watching every square.
Without hurry or fear, our hero places the pawn on G7. Check from Rat: the knight plants itself on E4.
our hero's king takes E3, leaving F2 behind. Rat answers by moving the pawn from C5 to C4, and our hero slides the pawn across the board, from H5 to H6.
After toppling the pawn on D2, Rat threatens our hero's king.
our hero claims the enemy knight by landing on E4.
After toppling the pawn on C2, Rat threatens our hero's king.
our hero advances the king from E4 to F4; then rat sets the queen on G6, watching every square. our hero's pawn crowns on G8 and becomes a queen.
From the dark, Rat pushes the pawn to C5. our hero captures the enemy queen: the queen leaps from G8 to G6.
Rat answers by moving the king from D7 to D8, while our hero slides the pawn across the board, from H6 to H7. With dungeon cunning, Rat brings the king to C8.
our hero's pawn crowns on H8 and becomes a queen.
Rat's king advances from C8 to B7. our hero advances the queen from H8 to E5, and right after that rat sets the king on A8, watching every square.
our hero captures the enemy pawn: the queen leaps from E5 to E7.
From the dark, Rat pushes the king to B7, while our hero's queen takes G8, leaving G6 behind. Rat answers by moving the king from B7 to C6.
our hero captures the enemy pawn: the queen leaps from G8 to C4.
With dungeon cunning, Rat brings the king to B7. our hero claims the enemy pawn by landing on C5.
Rat's pawn advances from A5 to A4. our hero captures the pawn on C7 and leaves Rat in check.
Rat sets the king on A6, watching every square. And it is checkmate: our hero ends the game on B6.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 50 s
- Moves
- 47
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 4
- Material captured (hero / opponent)
- 18 / 4
- First capture
- move 1
Floor 1 statistics
Against Rat, heroes have won 43% of 2674 finished games (1137 wins, 431 losses, 1106 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (47 moves) lasted longer than 26% of the games on this floor.