Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
Rat moves its king from E6 to E7 and topples our hero's knight!
Neither our hero nor Rat claims victory. A draw on the board.
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The battle, move by move
With a steady hand, our hero brings the pawn to B3, and right after that rat's pawn advances from G4 to G3. our hero captures the enemy pawn: the pawn leaps from F2 to G3.
Rat sets the knight on B6, watching every square. our hero claims the enemy pawn by landing on A3.
From the dark, Rat pushes the king to D8. our hero captures the enemy pawn: the bishop leaps from A3 to C5.
Rat answers by moving the knight from B6 to C8, while our hero slides the knight across the board, from G1 to F3. With dungeon cunning, Rat brings the king to D7.
With a steady hand, our hero brings the pawn to D4; then rat's knight advances from C8 to B6. From E5, our hero's knight forces Rat to defend.
Rat sets the king on E6, watching every square. our hero captures the enemy pawn: the knight leaps from E5 to G6.
From the dark, Rat pushes the knight to D7. our hero claims the enemy pawn by landing on E7.
Rat answers by moving the pawn from A5 to A4. our hero captures the enemy pawn: the pawn leaps from B3 to A4.
A cruel blow: Rat's knight captures our hero's bishop on C5.
our hero claims the enemy knight by landing on C5.
From the shadows, Backstab. Rat loses a piece to our hero's blade.
Rat's king advances from E6 to D7. our hero gives check with the rook on D1.
Rat sets the king on E6, watching every square. From D6, our hero's rook forces Rat to defend.
Rat's king falls on E7 and tears the knight from our hero.
Check: our hero tightens the net by bringing the rook to D7.
Rat answers by moving the king from E7 to F8. our hero claims the enemy pawn by landing on C7.
With dungeon cunning, Rat brings the king to G8; then with a steady hand, our hero brings the pawn to C6. Rat's king advances from G8 to F8.
Check: our hero tightens the net by bringing the rook to C8.
Rat sets the king on F7, watching every square. Without hurry or fear, our hero places the pawn on C7, while from the dark, Rat pushes the king to F6.
our hero's rook takes B8, leaving C8 behind, and rat answers by moving the king from F6 to G6. our hero's pawn crowns on C8 and becomes a queen.
With dungeon cunning, Rat brings the king to H6. our hero gives check with the queen on H8.
Rat's king advances from H6 to G6. From G8, our hero's rook forces Rat to defend.
Rat sets the king on F5, watching every square. Check: our hero tightens the net by bringing the queen to H7.
From the dark, Rat pushes the king to E6. our hero gives check with the rook on E8.
Rat answers by moving the king from E6 to D6. From D3, our hero's queen forces Rat to defend.
With dungeon cunning, Rat brings the king to C7; then with a steady hand, our hero brings the rook to E6. Rat's king advances from C7 to C8.
our hero gives check with the queen on C4.
Rat sets the king on D8, watching every square. Without hurry or fear, our hero places the queen on C6.
The duel ends in a draw: our hero and Rat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 38 s
- Moves
- 55
- How it ended
- stalemate
- Captures (hero / opponent)
- 8 / 2
- Material captured (hero / opponent)
- 10 / 6
- First capture
- move 1
- Skills used
- 1
Floor 1 statistics
Against Rat, heroes have won 43% of 2673 finished games (1137 wins, 431 losses, 1105 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (55 moves) lasted longer than 38% of the games on this floor.