Battle chronicle
In the depths of Sewers, our hero faces Rat.
our hero answers with fury: the king leaps from E3 to E4 and captures the enemy pawn.
Neither our hero nor Rat claims victory. A draw on the board.
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The battle, move by move
From B2 to A3, our hero's pawn swallows Rat's pawn.
Rat sets the king on F8, watching every square; then without hurry or fear, our hero places the pawn on A4. From the dark, Rat pushes the king to E8, and right after that our hero's pawn takes C3, leaving C2 behind.
Rat answers by moving the pawn from D7 to D6; then our hero slides the pawn across the board, from D2 to D4. With dungeon cunning, Rat brings the pawn to D5.
From D4 to C5, our hero's pawn swallows Rat's pawn.
Rat's king advances from E8 to F8. our hero advances the pawn from F2 to F4, while rat sets the king on G7, watching every square.
Without hurry or fear, our hero places the pawn on G4. From the dark, Rat pushes the king to H6; then our hero's pawn takes F5, leaving F4 behind.
Rat answers by moving the king from H6 to H7. By taking the pawn on G6, our hero drives Rat into check.
Rat moves the king from H7 to G6 and topples our hero's pawn.
With a steady hand, our hero brings the pawn to E4, while rat's king advances from G6 to F6. From E4 to D5, our hero's pawn swallows Rat's pawn.
Rat sets the king on G7, watching every square. A clean strike: our hero's pawn topples the pawn on C6.
From the dark, Rat pushes the king to H8, and right after that our hero's pawn takes G5, leaving G4 behind. Rat answers by moving the king from H8 to H7; then our hero slides the pawn across the board, from H2 to H4.
With dungeon cunning, Rat brings the king to H8. With a steady hand, our hero brings the pawn to H5, and rat's king advances from H8 to G8.
our hero advances the pawn from H5 to H6, while rat sets the pawn on E5, watching every square. Without hurry or fear, our hero places the pawn on G6.
From the dark, Rat pushes the king to H8. our hero gives check with the pawn on G7.
Rat answers by moving the king from H8 to G8, and right after that our hero slides the king across the board, from E1 to E2. With dungeon cunning, Rat brings the pawn to E4.
With a steady hand, our hero brings the king to E3, while rat's king advances from G8 to F7. From E3 to E4, our hero's king swallows Rat's pawn.
Rat sets the king on G8, watching every square; then without hurry or fear, our hero places the king on F5. From the dark, Rat pushes the king to H7, and right after that our hero's king takes G5, leaving F5 behind.
Rat answers by moving the king from H7 to G8; then our hero slides the king across the board, from G5 to G6.
The duel ends in a draw: our hero and Rat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 58 s
- Moves
- 47
- How it ended
- stalemate
- Captures (hero / opponent)
- 6 / 1
- Material captured (hero / opponent)
- 6 / 1
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 43% of 2673 finished games (1137 wins, 431 losses, 1105 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (47 moves) lasted longer than 26% of the games on this floor.