Battle chronicle

The duel begins: our hero against Rat on floor 1.

our hero's queen lands on C4 and defeats Rat's knight!

Checkmate! our hero topples Rat and claims victory.

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The battle, move by move

our hero captures the enemy pawn: the pawn leaps from B2 to A3.

Rat sets the knight on F6, watching every square, while without hurry or fear, our hero places the pawn on F3. From the dark, Rat pushes the king to F8.

our hero captures the enemy pawn: the pawn leaps from F3 to G4.

Rat answers by moving the king from F8 to E8, while our hero slides the pawn across the board, from G4 to G5. With dungeon cunning, Rat brings the knight to D7.

With a steady hand, our hero brings the pawn to H4; then rat's king advances from E8 to F7. our hero advances the pawn from H4 to H5.

Rat's pawn falls on H5 and tears the pawn from our hero.

Check: our hero tightens the net by bringing the pawn to G6.

From the dark, Rat pushes the king to G8, while our hero's pawn takes G3, leaving G2 behind. Rat answers by moving the king from G8 to G7, and our hero slides the king across the board, from E1 to F2.

With dungeon cunning, Rat brings the king to F6. With a steady hand, our hero brings the king to F3, and right after that rat's king advances from F6 to G7.

our hero advances the king from F3 to F4; then rat sets the pawn on C4, watching every square. Without hurry or fear, our hero places the king on E4.

From the dark, Rat pushes the pawn to E6, and our hero's king takes D4, leaving E4 behind. Rat answers by moving the king from G7 to F8, while our hero slides the pawn across the board, from D2 to D3.

With dungeon cunning, Rat brings the king to G8. our hero captures the enemy pawn: the pawn leaps from D3 to C4.

Rat gives check with the pawn on C5.

our hero advances the king from D4 to E4. Rat's knight reaches F6 and threatens our hero's king.

Without hurry or fear, our hero places the king on E5. From the dark, Rat pushes the king to G7. our hero claims the enemy pawn by landing on E6.

Rat's king falls on G6 and tears the pawn from our hero.

our hero slides the pawn across the board, from E2 to E4; then with dungeon cunning, Rat brings the knight to G4. With a steady hand, our hero brings the king to D5.

Check from Rat: the knight plants itself on E3.

our hero captures the enemy pawn: the king leaps from D5 to C5.

Rat sets the knight on D1, watching every square, while without hurry or fear, our hero places the pawn on E5. From the dark, Rat pushes the knight to B2, and our hero's king takes D5, leaving C5 behind.

Rat answers by moving the king from G6 to F5, while our hero slides the pawn across the board, from E5 to E6. With dungeon cunning, Rat brings the pawn to C5.

With a steady hand, our hero brings the king to D6; then rat's king advances from F5 to F6. our hero advances the king from D6 to D7, and right after that rat sets the king on F5, watching every square.

Without hurry or fear, our hero places the pawn on E7. A cruel blow: Rat's knight captures our hero's pawn on C4.

our hero's pawn crowns on E8 and becomes a queen.

Rat answers by moving the pawn from A5 to A4. our hero gives check with the queen on E6.

With dungeon cunning, Rat brings the king to G5. our hero claims the enemy knight by landing on C4.

Rat's pawn advances from H5 to H4. our hero captures the pawn on C5 and leaves Rat in check.

Rat sets the king on G6, watching every square. our hero claims the enemy pawn by landing on H4.

From the dark, Rat pushes the king to H7, and our hero's pawn takes H5, leaving H4 behind. Rat answers by moving the king from H7 to G8, while our hero slides the queen across the board, from C5 to E7.

With dungeon cunning, Rat brings the king to H8. With a steady hand, our hero brings the pawn to H6; then rat's king advances from H8 to G8.

Mate. our hero's queen on G7 leaves Rat with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 17 s
Moves
71
How it ended
checkmate
Captures (hero / opponent)
8 / 3
Material captured (hero / opponent)
10 / 3
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 43% of 2676 finished games (1138 wins, 431 losses, 1107 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (71 moves) lasted longer than 58% of the games on this floor.

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