Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

our hero answers with fury: the pawn leaps from G5 to F6 and captures the enemy knight.

In the end, our hero delivers checkmate and Rat flees the board.

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The battle, move by move

A clean strike: our hero's pawn topples the pawn on A3.

Rat sets the pawn on C4, watching every square, and right after that without hurry or fear, our hero places the pawn on F3. From the dark, Rat pushes the pawn to A4.

A clean strike: our hero's pawn topples the pawn on G4.

Rat answers by moving the knight from D7 to B6, and right after that our hero slides the pawn across the board, from H2 to H4. With dungeon cunning, Rat brings the king to F7.

With a steady hand, our hero brings the pawn to H5, while rat's king advances from F7 to F8. From H5 to G6, our hero's pawn swallows Rat's pawn.

Rat sets the king on G7, watching every square; then without hurry or fear, our hero places the pawn on E4. From the dark, Rat pushes the pawn to C3.

From D2 to C3, our hero's pawn swallows Rat's pawn.

Rat answers by moving the knight from B6 to D7; then our hero slides the pawn across the board, from C3 to C4. With dungeon cunning, Rat brings the pawn to C5.

With a steady hand, our hero brings the pawn to G5, and rat's knight advances from D7 to F6. By taking the knight on F6, our hero drives Rat into check.

Rat advances to G6 and claims our pawn.

From F6 to E7, our hero's pawn swallows Rat's pawn.

From the dark, Rat pushes the king to F7; then our hero's pawn takes E5, leaving E4 behind. Rat advances to E7 and claims our pawn.

our hero slides the pawn across the board, from G2 to G4, and with dungeon cunning, Rat brings the king to D8. With a steady hand, our hero brings the pawn to G5, while rat's pawn advances from C7 to C6.

our hero advances the pawn from G5 to G6, and rat sets the king on E8, watching every square. Without hurry or fear, our hero places the pawn on E6.

From the dark, Rat pushes the king to D8, and right after that our hero's pawn takes G7, leaving G6 behind. Rat answers by moving the king from D8 to C8.

Promotion: on G8, our hero turns a pawn into a queen.

With dungeon cunning, Rat brings the king to B7. With a steady hand, our hero brings the pawn to E7, and rat's king advances from B7 to B6.

Promotion: on E8, our hero turns a pawn into a queen.

Rat sets the king on C7, watching every square. From F7, our hero's queen forces Rat to defend.

From the dark, Rat pushes the king to B6. Check: our hero tightens the net by bringing the queen to B8.

Rat answers by moving the king from B6 to A5. And it is checkmate: our hero ends the game on A7.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 45 s
Moves
47
How it ended
checkmate
Captures (hero / opponent)
6 / 2
Material captured (hero / opponent)
8 / 2
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 43% of 2676 finished games (1138 wins, 431 losses, 1107 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (47 moves) lasted longer than 26% of the games on this floor.

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