Battle chronicle
In the depths of Sewers, our hero faces Rat.
our hero's pawn lands on G5 and defeats Rat's knight!
Checkmate! our hero topples Rat and claims victory.
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The battle, move by move
our hero advances the pawn from C2 to C4, and rat sets the pawn on A4, watching every square. A clean strike: our hero's pawn topples the pawn on A3.
From the dark, Rat pushes the king to F8, and right after that our hero's pawn takes D4, leaving D2 behind. Rat answers by moving the knight from D7 to B8.
A clean strike: our hero's pawn topples the pawn on C5.
With dungeon cunning, Rat brings the pawn to G5. With a steady hand, our hero brings the pawn to H3. Rat moves the pawn from G4 to H3 and topples our hero's pawn.
A clean strike: our hero's pawn topples the pawn on H3.
Rat sets the pawn on E6, watching every square, and right after that without hurry or fear, our hero places the pawn on E4. From the dark, Rat pushes the pawn to E5; then our hero's king takes E2, leaving E1 behind.
Rat answers by moving the knight from B8 to D7, and right after that our hero slides the king across the board, from E2 to D3. With dungeon cunning, Rat brings the king to E7.
With a steady hand, our hero brings the king to E3, while rat's knight advances from D7 to B8. our hero advances the king from E3 to F3, and rat sets the king on D7, watching every square.
Without hurry or fear, our hero places the king on G4. From the dark, Rat pushes the king to E8. From G4 to G5, our hero's king swallows Rat's pawn.
Rat answers by moving the king from E8 to F7; then our hero slides the king across the board, from G5 to H6. With dungeon cunning, Rat brings the king to F8.
With a steady hand, our hero brings the pawn to F4. Rat moves the pawn from E5 to F4 and topples our hero's pawn.
our hero advances the king from H6 to G5, while rat sets the knight on A6, watching every square. From G5 to F4, our hero's king swallows Rat's pawn.
From the dark, Rat pushes the king to F7; then our hero's pawn takes E5, leaving E4 behind. Rat answers by moving the king from F7 to E8, and right after that our hero slides the king across the board, from F4 to F5.
Rat moves the knight from A6 to C5 and topples our hero's pawn.
With a steady hand, our hero brings the pawn to E6, while rat's king advances from E8 to E7. our hero advances the pawn from H3 to H4, and rat sets the king on D6, watching every square.
Without hurry or fear, our hero places the king on F6. Rat's knight reaches E4 and threatens our hero's king.
our hero's king takes F7, leaving F6 behind. Check from Rat: the knight plants itself on G5.
A clean strike: our hero's pawn topples the knight on G5.
With dungeon cunning, Rat brings the pawn to C5. With a steady hand, our hero brings the pawn to E7, and rat's king advances from D6 to C6.
Promotion: on E8, our hero turns a pawn into a queen.
Rat sets the king on B6, watching every square, and right after that without hurry or fear, our hero places the pawn on G6. From the dark, Rat pushes the king to A7; then our hero's pawn takes G7, leaving G6 behind.
Rat answers by moving the pawn from C7 to C6. Promotion: on G8, our hero turns a pawn into a queen.
With dungeon cunning, Rat brings the king to B6. With a steady hand, our hero brings the queen to E5, while rat's king advances from B6 to A5.
By taking the pawn on C5, our hero drives Rat into check.
Rat sets the king on A6, watching every square. And it is checkmate: our hero ends the game on A8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 4 min 7 s
- Moves
- 63
- How it ended
- checkmate
- Captures (hero / opponent)
- 7 / 3
- Material captured (hero / opponent)
- 9 / 3
- First capture
- move 1
Floor 1 statistics
Against Rat, heroes have won 43% of 2676 finished games (1138 wins, 431 losses, 1107 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (63 moves) lasted longer than 48% of the games on this floor.