Battle chronicle
In the depths of Sewers, our hero faces Rat.
Rat moves its pawn from C7 to D6 and topples our hero's pawn!
Neither our hero nor Rat claims victory. A draw on the board.
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The battle, move by move
From B2 to A3, our hero's pawn swallows Rat's pawn.
Rat sets the pawn on G5, watching every square; then without hurry or fear, our hero places the pawn on E4. From the dark, Rat pushes the pawn to D6, and right after that our hero's pawn takes D3, leaving D2 behind.
Rat answers by moving the pawn from E7 to E6; then our hero slides the king across the board, from E1 to D2. With dungeon cunning, Rat brings the pawn to C4.
With a steady hand, our hero brings the king to E3, and rat's king advances from E8 to E7. A clean strike: our hero's pawn topples the pawn on C4.
Rat sets the king on E8, watching every square, and right after that without hurry or fear, our hero places the pawn on C3. From the dark, Rat pushes the pawn to G4; then our hero's pawn takes A4, leaving A3 behind.
Rat answers by moving the king from E8 to D7, and right after that our hero slides the pawn across the board, from C4 to C5. With dungeon cunning, Rat brings the pawn to E5.
With a steady hand, our hero brings the pawn to F3. Rat advances to F3 and claims our pawn.
From E3 to F3, our hero's king swallows Rat's pawn.
Rat sets the king on E6, watching every square. A clean strike: our hero's pawn topples the pawn on D6.
From the dark, Rat pushes the king to F6, and right after that our hero's pawn takes C4, leaving C3 behind. Rat answers by moving the king from F6 to G7; then our hero slides the king across the board, from F3 to G4.
With dungeon cunning, Rat brings the king to H7. With a steady hand, our hero brings the pawn to G3, and rat's king advances from H7 to G7.
our hero advances the king from G4 to F3, while rat sets the king on F7, watching every square. Without hurry or fear, our hero places the king on G4.
From the dark, Rat pushes the king to E6; then our hero's king takes G5, leaving G4 behind. Rat answers by moving the pawn from C6 to C5, and right after that our hero slides the pawn across the board, from A2 to A3.
Rat moves the pawn from C7 to D6 and topples our hero's pawn.
With a steady hand, our hero brings the pawn to G4, while rat's king advances from E6 to F7. our hero advances the pawn from H2 to H4, and rat sets the pawn on D5, watching every square.
A clean strike: our hero's pawn topples the pawn on D5.
From the dark, Rat pushes the pawn to E4, and right after that our hero's pawn takes H5, leaving H4 behind. Rat answers by moving the pawn from E4 to E3; then our hero slides the king across the board, from G5 to F4.
With dungeon cunning, Rat brings the king to G7. From F4 to E3, our hero's king swallows Rat's pawn.
Rat's king advances from G7 to H6. our hero advances the king from E3 to E4, while rat sets the king on G7, watching every square.
Without hurry or fear, our hero places the king on E5. From the dark, Rat pushes the king to H6.
From G5, our hero's pawn forces Rat to defend.
Rat answers by moving the king from H6 to G7, and right after that our hero slides the king across the board, from E5 to E6. With dungeon cunning, Rat brings the king to H7.
our hero gives check with the pawn on G6.
Rat's king advances from H7 to G8. our hero advances the pawn from H5 to H6, and rat sets the king on F8, watching every square.
Without hurry or fear, our hero places the king on D7. From the dark, Rat pushes the king to G8, and right after that our hero's pawn takes G7, leaving G6 behind.
Rat answers by moving the king from G8 to H7; then our hero slides the king across the board, from D7 to E7. With dungeon cunning, Rat brings the king to G6.
With a steady hand, our hero brings the king to E6. Rat moves the king from G6 to H6 and topples our hero's pawn.
Promotion: on G8, our hero turns a pawn into a queen.
Rat sets the king on H5, watching every square. From H7, our hero's queen forces Rat to defend.
From the dark, Rat pushes the king to G5; then our hero's king takes E5, leaving E6 behind. Rat answers by moving the king from G5 to G4, and right after that our hero slides the pawn across the board, from D5 to D6.
With dungeon cunning, Rat brings the king to G5. With a steady hand, our hero brings the pawn to D7, while rat's king advances from G5 to G4.
Promotion: on D8, our hero turns a pawn into a queen.
Rat sets the king on G3, watching every square. our hero gives check with the queen on D3.
From the dark, Rat pushes the king to F2. From F5, our hero's queen forces Rat to defend.
Rat answers by moving the king from F2 to G2; then our hero slides the king across the board, from E5 to E4. With dungeon cunning, Rat brings the king to H1.
our hero gives check with the queen on F1.
Rat's king advances from H1 to H2. From H5, our hero's queen forces Rat to defend.
Rat sets the king on G3, watching every square. From H5 to C5, our hero's queen swallows Rat's pawn.
From the dark, Rat pushes the king to H2; then our hero's queen takes E3, leaving C5 behind.
The duel ends in a draw: our hero and Rat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 6 min 19 s
- Moves
- 95
- How it ended
- stalemate
- Captures (hero / opponent)
- 7 / 3
- Material captured (hero / opponent)
- 7 / 3
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 43% of 2676 finished games (1138 wins, 431 losses, 1107 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (95 moves) lasted longer than 78% of the games on this floor.