Battle chronicle

The duel begins: our hero against Rat on floor 1.

our hero answers with fury: the king leaps from E1 to D2 and captures the enemy knight.

In the end, our hero delivers checkmate and Rat flees the board.

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The battle, move by move

our hero captures the enemy pawn: the pawn leaps from B2 to A3.

Rat's pawn advances from G6 to G5. our hero advances the pawn from D2 to D3, and right after that rat sets the knight on E5, watching every square.

Without hurry or fear, our hero places the pawn on D4. From the dark, Rat pushes the knight to C4. our hero claims the enemy pawn by landing on C5.

Rat answers by moving the king from E8 to F7, and our hero slides the pawn across the board, from F2 to F3. With dungeon cunning, Rat brings the knight to D2.

our hero claims the enemy knight by landing on D2.

Rat's pawn advances from G4 to G3. our hero captures the enemy pawn: the pawn leaps from H2 to G3.

Rat sets the king on F6, watching every square, while without hurry or fear, our hero places the pawn on G4. From the dark, Rat pushes the pawn to E5, and our hero's pawn takes F4, leaving F3 behind.

Rat answers by moving the king from F6 to E6. our hero claims the enemy pawn by landing on E5.

With dungeon cunning, Rat brings the pawn to A4. With a steady hand, our hero brings the king to C3.

A cruel blow: Rat's king captures our hero's pawn on E5.

our hero advances the king from C3 to B4, and right after that rat sets the king on E6, watching every square. our hero captures the enemy pawn: the king leaps from B4 to A4.

From the dark, Rat pushes the king to D5, while our hero's king takes B4, leaving A4 behind. Rat answers by moving the king from D5 to E4, and our hero slides the king across the board, from B4 to C4.

With dungeon cunning, Rat brings the king to F4. From E3, our hero's pawn forces Rat to defend.

Rat's king advances from F4 to E4. our hero advances the pawn from C2 to C3; then rat sets the king on E5, watching every square.

Without hurry or fear, our hero places the king on D3. From the dark, Rat pushes the king to E6, and our hero's king takes D4, leaving D3 behind.

Rat answers by moving the king from E6 to E7, while our hero slides the king across the board, from D4 to E4. With dungeon cunning, Rat brings the king to D7.

With a steady hand, our hero brings the king to F5; then rat's king advances from D7 to D8. our hero claims the enemy pawn by landing on G5.

Rat sets the king on D7, watching every square, and without hurry or fear, our hero places the king on F5. From the dark, Rat pushes the king to C8, while our hero's pawn takes G5, leaving G4 behind.

Rat answers by moving the king from C8 to D7, and our hero slides the pawn across the board, from G5 to G6. With dungeon cunning, Rat brings the king to C8.

With a steady hand, our hero brings the pawn to G7, and right after that rat's king advances from C8 to D7. our hero's pawn crowns on G8 and becomes a queen.

Rat sets the king on E7, watching every square, while without hurry or fear, our hero places the pawn on A4. From the dark, Rat pushes the king to D7, and our hero's pawn takes A5, leaving A4 behind.

Rat answers by moving the king from D7 to E7, while our hero slides the pawn across the board, from A5 to A6. With dungeon cunning, Rat brings the king to D7.

With a steady hand, our hero brings the pawn to A7; then rat's king advances from D7 to E7. our hero's pawn crowns on A8 and becomes a queen.

Rat sets the king on D7, watching every square. And it is checkmate: our hero ends the game on D8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
4 min 26 s
Moves
65
How it ended
checkmate
Captures (hero / opponent)
7 / 1
Material captured (hero / opponent)
9 / 1
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 43% of 2675 finished games (1137 wins, 431 losses, 1107 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (65 moves) lasted longer than 51% of the games on this floor.

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