Battle chronicle
The duel begins: our hero against Rat on floor 1.
our hero answers with fury: the pawn leaps from G4 to H5 and captures the enemy rook.
In the end, our hero delivers checkmate and Rat flees the board.
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The battle, move by move
our hero slides the pawn across the board, from F2 to F3; then with dungeon cunning, Rat brings the knight to B8. our hero claims the enemy pawn by landing on G4.
Rat's knight advances from B8 to D7. our hero advances the pawn from C2 to C3; then rat sets the pawn on C4, watching every square.
Without hurry or fear, our hero places the pawn on B3. Rat's pawn falls on B3 and tears the pawn from our hero.
our hero captures the enemy pawn: the pawn leaps from A2 to B3.
Rat answers by moving the pawn from A3 to A2, while our hero slides the pawn across the board, from C3 to C4. With dungeon cunning, Rat brings the knight to E5.
With a steady hand, our hero brings the pawn to C5. On A1, Rat promotes and gains a reinforcing rook.
our hero advances the king from E1 to F2. Rat's knight reaches D3 and threatens our hero's king.
Without hurry or fear, our hero places the king on E3. From the dark, Rat pushes the knight to B4, while our hero's king takes F2, leaving E3 behind.
Rat gives check with the knight on D3.
our hero captures the enemy knight: the pawn leaps from E2 to D3.
With dungeon cunning, Rat brings the rook to A2. With a steady hand, our hero brings the pawn to G5, and right after that rat's pawn advances from E7 to E6.
our hero advances the pawn from D3 to D4. After toppling the pawn on D2, Rat threatens our hero's king.
Without hurry or fear, our hero places the king on E3. From the dark, Rat pushes the rook to C2, and our hero's pawn takes G4, leaving G2 behind.
Rat answers by moving the rook from C2 to C1, while our hero slides the king across the board, from E3 to F3. With dungeon cunning, Rat brings the king to D8.
With a steady hand, our hero brings the pawn to H4; then rat's rook advances from C1 to D1. our hero advances the pawn from H4 to H5, and right after that rat sets the rook on E1, watching every square.
our hero captures the enemy pawn: the pawn leaps from H5 to G6.
From the dark, Rat pushes the rook to H1, while our hero's pawn takes G7, leaving G6 behind. Rat answers by moving the king from D8 to E7.
our hero's pawn crowns on G8 and becomes a queen.
Check from Rat: the rook plants itself on H3.
With a steady hand, our hero brings the king to G2, and right after that rat's rook advances from H3 to D3. our hero advances the pawn from G5 to G6; then rat sets the rook on H3, watching every square.
Without hurry or fear, our hero places the pawn on G7. From the dark, Rat pushes the rook to H5. our hero captures the enemy rook: the pawn leaps from G4 to H5.
Rat answers by moving the king from E7 to F6. Check: our hero tightens the net by bringing the queen to F8.
With dungeon cunning, Rat brings the king to G5. our hero's pawn crowns on G8 and becomes a queen.
A cruel blow: Rat's king captures our hero's pawn on H5.
From H7, our hero's queen forces Rat to defend.
Rat sets the king on G5, watching every square, and without hurry or fear, our hero places the king on G3. From the dark, Rat pushes the pawn to E5, while our hero's queen takes F7, leaving F8 behind.
Rat answers by moving the pawn from E5 to E4, and our hero slides the queen across the board, from F7 to F2. With dungeon cunning, Rat brings the pawn to E3.
our hero captures the pawn on E3 and leaves Rat in check.
Rat's king advances from G5 to F6. our hero advances the queen from E3 to E8; then rat sets the king on G5, watching every square.
Without hurry or fear, our hero places the queen on F8. From the dark, Rat pushes the pawn to A4, and our hero's queen takes F7, leaving F8 behind.
A cruel blow: Rat's pawn captures our hero's pawn on B3.
our hero slides the queen across the board, from F7 to F2, and right after that with dungeon cunning, Rat brings the pawn to B2. our hero captures the enemy pawn: the queen leaps from F2 to B2.
Rat's king advances from G5 to F6. our hero advances the queen from B2 to E2, and right after that rat sets the king on G5, watching every square.
And it is checkmate: our hero ends the game on E7.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 5 min 31 s
- Moves
- 77
- How it ended
- checkmate
- Captures (hero / opponent)
- 7 / 4
- Material captured (hero / opponent)
- 13 / 4
- First capture
- move 1
Floor 1 statistics
Against Rat, heroes have won 43% of 2674 finished games (1137 wins, 431 losses, 1106 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (77 moves) lasted longer than 64% of the games on this floor.