Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

our hero's queen lands on B4 and defeats Rat's knight!

Checkmate! our hero topples Rat and claims victory.

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The battle, move by move

our hero claims the enemy pawn by landing on A3.

With dungeon cunning, Rat brings the pawn to C4. With a steady hand, our hero brings the pawn to C3; then rat's pawn advances from A5 to A4.

our hero advances the pawn from E2 to E4, and right after that rat sets the knight on C5, watching every square. Without hurry or fear, our hero places the pawn on E5.

From the dark, Rat pushes the king to F7, while our hero's king takes E2, leaving E1 behind. Rat answers by moving the knight from C5 to A6, and our hero slides the king across the board, from E2 to E3.

With dungeon cunning, Rat brings the knight to B8. With a steady hand, our hero brings the king to D4, and right after that rat's pawn advances from G6 to G5.

our hero captures the enemy pawn: the king leaps from D4 to C4.

Rat sets the knight on D7, watching every square, while without hurry or fear, our hero places the king on B4. From the dark, Rat pushes the king to E8.

our hero captures the enemy pawn: the king leaps from B4 to A4.

Rat's knight reaches B6 and threatens our hero's king.

our hero slides the king across the board, from A4 to B4, and right after that with dungeon cunning, Rat brings the knight to D7. With a steady hand, our hero brings the pawn to A4; then rat's knight advances from D7 to F8.

our hero advances the pawn from A4 to A5, and right after that rat sets the knight on D7, watching every square. Without hurry or fear, our hero places the pawn on A6.

A cruel blow: Rat's knight captures our hero's pawn on E5.

our hero's pawn takes A7, leaving A6 behind. Rat gives check with the knight on D3.

our hero slides the king across the board, from B4 to C4. Rat's knight reaches E5 and threatens our hero's king.

With a steady hand, our hero brings the king to C5, and right after that rat's knight advances from E5 to C4. our hero's pawn crowns on A8 and becomes a queen.

Rat sets the king on D7, watching every square. our hero captures the pawn on C6 and leaves Rat in check.

From the dark, Rat pushes the king to C8. our hero gives check with the queen on E8.

Rat answers by moving the king from C8 to B7. our hero claims the enemy pawn by landing on E7.

With dungeon cunning, Rat brings the knight to B6. our hero captures the enemy pawn: the queen leaps from E7 to G5.

Rat's knight reaches A4 and threatens our hero's king.

our hero advances the king from C5 to B4, and right after that rat sets the knight on B6, watching every square. our hero captures the enemy pawn: the queen leaps from G5 to G4.

Rat gives check with the knight on D5.

our hero's king takes C5, leaving B4 behind. Rat answers by moving the knight from D5 to B4. our hero captures the knight on B4 and leaves Rat in check.

With dungeon cunning, Rat brings the king to C8. With a steady hand, our hero brings the king to C6, and right after that rat's king advances from C8 to D8.

Check: our hero tightens the net by bringing the queen to B8.

Rat sets the king on E7, watching every square. our hero captures the pawn on C7 and leaves Rat in check.

From the dark, Rat pushes the king to F8. From F4, our hero's queen forces Rat to defend.

Rat answers by moving the king from F8 to E8, while our hero slides the pawn across the board, from H2 to H3. With dungeon cunning, Rat brings the king to E7.

With a steady hand, our hero brings the pawn to H4; then rat's king advances from E7 to D8. our hero advances the pawn from H4 to H5, and right after that rat sets the king on E8, watching every square.

Without hurry or fear, our hero places the pawn on H6. From the dark, Rat pushes the king to D8, while our hero's pawn takes H7, leaving H6 behind.

Rat answers by moving the king from D8 to E7. our hero's pawn crowns on H8 and becomes a queen.

With dungeon cunning, Rat brings the king to E6. our hero delivers the final mate from E5.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 21 s
Moves
73
How it ended
checkmate
Captures (hero / opponent)
9 / 1
Material captured (hero / opponent)
11 / 1
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 43% of 2674 finished games (1137 wins, 431 losses, 1106 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (73 moves) lasted longer than 60% of the games on this floor.

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