Battle chronicle

In the depths of Sewers, our hero faces Rat.

our hero's queen lands on A7 and defeats Rat's knight!

Checkmate! our hero topples Rat and claims victory.

Loading…

The battle, move by move

From B2 to A3, our hero's pawn swallows Rat's pawn.

With dungeon cunning, Rat brings the knight to B6. With a steady hand, our hero brings the pawn to A4, while rat's king advances from E8 to F7.

our hero advances the pawn from E2 to E4, and rat sets the king on F8, watching every square. Without hurry or fear, our hero places the pawn on E5.

From the dark, Rat pushes the knight to C8, and right after that our hero's pawn takes C3, leaving C2 behind. Rat answers by moving the king from F8 to E8; then our hero slides the pawn across the board, from D2 to D4.

Rat advances to D4 and claims our pawn.

From C3 to D4, our hero's pawn swallows Rat's pawn.

Rat's king advances from E8 to F7. our hero advances the pawn from H2 to H3, while rat sets the king on E6, watching every square.

From H3 to G4, our hero's pawn swallows Rat's pawn.

From the dark, Rat pushes the knight to A7; then our hero's pawn takes F4, leaving F2 behind. Rat answers by moving the king from E6 to D5, and right after that our hero slides the king across the board, from E1 to D2.

With dungeon cunning, Rat brings the king to E6. From F5, our hero's pawn forces Rat to defend.

Rat's king advances from E6 to F7. By taking the pawn on G6, our hero drives Rat into check.

Rat sets the king on E6, watching every square; then without hurry or fear, our hero places the pawn on G7. From the dark, Rat pushes the king to F7, and right after that our hero's king takes D3, leaving D2 behind.

Rat answers by moving the king from F7 to G6. Promotion: on G8, our hero turns a pawn into a queen.

With dungeon cunning, Rat brings the king to H6. With a steady hand, our hero brings the queen to A8, and rat's king advances from H6 to G5.

A clean strike: our hero's queen topples the knight on A7.

Rat sets the king on F4, watching every square. From A7 to C7, our hero's queen swallows Rat's pawn.

Rat moves the king from F4 to G4 and topples our hero's pawn.

A clean strike: our hero's queen topples the pawn on E7.

Rat answers by moving the king from G4 to F5, and right after that our hero slides the pawn across the board, from E5 to E6. With dungeon cunning, Rat brings the king to F4.

Check: our hero tightens the net by bringing the queen to F7.

Rat's king advances from F4 to G5. our hero advances the pawn from E6 to E7, and rat sets the pawn on C5, watching every square.

From D5, our hero's queen forces Rat to defend.

From the dark, Rat pushes the king to H6. From D5 to C5, our hero's queen swallows Rat's pawn.

Rat answers by moving the king from H6 to G7. A clean strike: our hero's queen topples the pawn on A5.

With dungeon cunning, Rat brings the king to H7. Promotion: on E8, our hero turns a pawn into a queen.

Rat's king advances from H7 to H6. Check: our hero tightens the net by bringing the queen to E6.

Rat sets the king on G7, watching every square. our hero gives check with the queen on A7.

From the dark, Rat pushes the king to F8. Mate. our hero's queen on C8 leaves Rat with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 33 s
Moves
59
How it ended
checkmate
Captures (hero / opponent)
9 / 2
Material captured (hero / opponent)
11 / 2
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 43% of 2676 finished games (1138 wins, 431 losses, 1107 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (59 moves) lasted longer than 43% of the games on this floor.

More from floor 1