Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
With an adventurer's precision, our hero takes the rival knight on F2.
Rat falls to our hero's mate. The legend grows.
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The battle, move by move
our hero advances the pawn from G2 to G3, and right after that rat sets the knight on B6, watching every square. our hero captures the enemy pawn: the pawn leaps from B2 to A3.
From the dark, Rat pushes the pawn to E6, while our hero's pawn takes F4, leaving F2 behind. Rat answers by moving the pawn from G6 to G5.
our hero captures the enemy pawn: the pawn leaps from F4 to G5.
With dungeon cunning, Rat brings the pawn to C4. With a steady hand, our hero brings the pawn to D3, and right after that rat's knight advances from B6 to D7.
our hero captures the enemy pawn: the pawn leaps from D3 to C4.
Rat sets the knight on E5, watching every square, while without hurry or fear, our hero places the pawn on C5. Check from Rat: the knight plants itself on F3.
our hero's king takes F2, leaving E1 behind. A cruel blow: Rat's knight captures our hero's pawn on G5.
our hero slides the pawn across the board, from H2 to H4. Rat's knight reaches H3 and threatens our hero's king.
With a steady hand, our hero brings the king to G2; then rat's king advances from E8 to D7. our hero advances the pawn from A3 to A4, and right after that rat sets the king on C8, watching every square.
Without hurry or fear, our hero places the pawn on A3. From the dark, Rat pushes the king to D7, while our hero's pawn takes C4, leaving C2 behind.
Rat answers by moving the knight from H3 to F2. our hero captures the enemy knight: the king leaps from G2 to F2.
With dungeon cunning, Rat brings the king to E8. With a steady hand, our hero brings the pawn to H5, and right after that rat's king advances from E8 to F7.
our hero advances the king from F2 to G2; then rat sets the king on E7, watching every square. Without hurry or fear, our hero places the king on F2.
From the dark, Rat pushes the king to F7, and our hero's king takes E3, leaving F2 behind. Rat answers by moving the king from F7 to G8, while our hero slides the king across the board, from E3 to F4.
With dungeon cunning, Rat brings the king to G7. our hero captures the enemy pawn: the king leaps from F4 to G4.
Rat's king advances from G7 to H6. our hero advances the king from G4 to H4, and right after that rat sets the king on H7, watching every square.
Without hurry or fear, our hero places the pawn on G4. From the dark, Rat pushes the king to H8, while our hero's king takes G5, leaving H4 behind.
Rat answers by moving the king from H8 to H7, and our hero slides the pawn across the board, from H5 to H6. With dungeon cunning, Rat brings the pawn to E5.
With a steady hand, our hero brings the king to H5, and right after that rat's king advances from H7 to H8. our hero advances the pawn from E2 to E4; then rat sets the king on G8, watching every square.
Without hurry or fear, our hero places the pawn on G5. From the dark, Rat pushes the king to F7. our hero gives check with the pawn on G6.
Rat answers by moving the king from F7 to F8, while our hero slides the pawn across the board, from H6 to H7. With dungeon cunning, Rat brings the king to E8.
With a steady hand, our hero brings the king to H6; then rat's king advances from E8 to D8. our hero advances the pawn from G6 to G7, and right after that rat sets the king on E8, watching every square.
our hero's pawn crowns on H8 and becomes a queen.
From the dark, Rat pushes the king to F7. our hero's pawn crowns on G8 and becomes a queen.
Rat answers by moving the king from F7 to E7. our hero captures the pawn on E5 and leaves Rat in check.
With dungeon cunning, Rat brings the king to D7. Mate. our hero's queen on G7 leaves Rat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 4 min 18 s
- Moves
- 69
- How it ended
- checkmate
- Captures (hero / opponent)
- 6 / 1
- Material captured (hero / opponent)
- 8 / 1
- First capture
- move 1
Floor 1 statistics
Against Rat, heroes have won 43% of 2676 finished games (1138 wins, 431 losses, 1107 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (69 moves) lasted longer than 56% of the games on this floor.