Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

Rat moves its pawn from E5 to D4 and topples our hero's queen!

In the end, our hero delivers checkmate and Rat flees the board.

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The battle, move by move

Without hurry or fear, our hero places the pawn on G3. From the dark, Rat pushes the pawn to E5, and our hero's pawn takes E4, leaving E2 behind.

Rat answers by moving the king from E8 to E7, while our hero slides the pawn across the board, from B2 to B3. With dungeon cunning, Rat brings the pawn to A4.

our hero captures the enemy pawn: the pawn leaps from B3 to A4.

Rat's knight advances from D7 to F8. our hero advances the pawn from A4 to A5, and right after that rat sets the knight on H7, watching every square.

Without hurry or fear, our hero places the pawn on A6. From the dark, Rat pushes the knight to G5, while our hero's pawn takes A7, leaving A6 behind.

Rat answers by moving the pawn from C5 to C4. our hero's pawn crowns on A8 and becomes a queen.

With dungeon cunning, Rat brings the pawn to C5. our hero claims the enemy pawn by landing on A3.

Rat's king advances from E7 to E8. our hero captures the enemy pawn: the queen leaps from A3 to C5.

Rat sets the pawn on C6, watching every square. our hero captures the pawn on C6 and leaves Rat in check.

From the dark, Rat pushes the king to F8, and our hero's pawn takes A4, leaving A2 behind. Rat answers by moving the king from F8 to F7, while our hero slides the pawn across the board, from A4 to A5.

With dungeon cunning, Rat brings the king to G7. our hero captures the enemy pawn: the queen leaps from C6 to C4.

Rat's king advances from G7 to F6. our hero advances the pawn from A5 to A6, and right after that rat sets the king on E7, watching every square.

Without hurry or fear, our hero places the pawn on A7. From the dark, Rat pushes the king to D7. our hero's pawn crowns on A8 and becomes a queen.

Rat's knight reaches F3 and threatens our hero's king.

our hero slides the king across the board, from E1 to E2. Check from Rat: the knight plants itself on D4.

our hero captures the knight on D4 and leaves Rat in check.

Rat's pawn falls on D4 and tears the queen from our hero.

Check: our hero tightens the net by bringing the queen to A4.

Rat sets the king on C7, watching every square. our hero claims the enemy pawn by landing on D4.

From the dark, Rat pushes the pawn to G5. From G7, our hero's queen forces Rat to defend.

Rat answers by moving the king from C7 to B8. our hero claims the enemy pawn by landing on G5.

With dungeon cunning, Rat brings the king to C8. our hero captures the pawn on G4 and leaves Rat in check.

Rat's king advances from C8 to B8. our hero advances the pawn from E4 to E5, and right after that rat sets the king on B7, watching every square.

Without hurry or fear, our hero places the pawn on E6. From the dark, Rat pushes the king to C7. our hero gives check with the queen on F4.

Rat answers by moving the king from C7 to C8, and our hero slides the pawn across the board, from E6 to E7. With dungeon cunning, Rat brings the king to D7.

With a steady hand, our hero brings the queen to E4, and right after that rat's king advances from D7 to E8. our hero advances the pawn from H2 to H4; then rat sets the king on D7, watching every square.

our hero's pawn crowns on E8 and becomes a queen.

From the dark, Rat pushes the king to C7. Check: our hero tightens the net by bringing the queen to E7.

Rat answers by moving the king from C7 to B6, while our hero slides the pawn across the board, from H4 to H5. With dungeon cunning, Rat brings the king to A6.

With a steady hand, our hero brings the queen to E5; then rat's king advances from A6 to A7. our hero advances the queen from E8 to E6, and right after that rat sets the king on B7, watching every square.

Without hurry or fear, our hero places the pawn on H6. From the dark, Rat pushes the king to A7, while our hero's pawn takes H7, leaving H6 behind.

Rat answers by moving the king from A7 to A8. our hero's pawn crowns on H8 and becomes a queen.

With dungeon cunning, Rat brings the king to B7. With a steady hand, our hero brings the queen to E8, and right after that rat's king advances from B7 to A7.

From E7, our hero's queen forces Rat to defend.

Rat sets the king on A6, watching every square. our hero delivers the final mate from C6.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 34 s
Moves
81
How it ended
checkmate
Captures (hero / opponent)
9 / 1
Material captured (hero / opponent)
11 / 9
First capture
move 3

Floor 1 statistics

Against Rat, heroes have won 43% of 2676 finished games (1138 wins, 431 losses, 1107 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (81 moves) lasted longer than 68% of the games on this floor.

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