Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

With an adventurer's precision, our hero takes the rival rook on D5.

Draw. The dungeon keeps the names of our hero and Rat.

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The battle, move by move

A clean strike: our hero's pawn topples the pawn on A3.

Rat sets the king on D8, watching every square, and right after that without hurry or fear, our hero places the pawn on A4. From the dark, Rat pushes the pawn to C4; then our hero's pawn takes F4, leaving F2 behind.

Rat answers by moving the knight from D7 to B6, and right after that our hero slides the pawn across the board, from H2 to H4. With dungeon cunning, Rat brings the pawn to C5.

With a steady hand, our hero brings the king to F2, while rat's king advances from D8 to D7. our hero advances the king from F2 to E3, and rat sets the king on D6, watching every square.

Without hurry or fear, our hero places the king on E4. From the dark, Rat pushes the pawn to E6, and right after that our hero's pawn takes C3, leaving C2 behind.

Rat answers by moving the king from D6 to E7; then our hero slides the king across the board, from E4 to E5. Rat advances to A4 and claims our pawn.

With a steady hand, our hero brings the pawn to E3, and rat's king advances from E7 to D8. A clean strike: our hero's king topples the pawn on E6.

Rat sets the knight on B6, watching every square, and right after that without hurry or fear, our hero places the king on F6. From the dark, Rat pushes the pawn to A4.

A clean strike: our hero's king topples the pawn on G6.

Rat answers by moving the pawn from A4 to A3, and right after that our hero slides the king across the board, from G6 to G5. With dungeon cunning, Rat brings the king to E7.

A clean strike: our hero's king topples the pawn on G4.

Rat's king advances from E7 to F6. our hero advances the pawn from H4 to H5, and rat sets the king on G7, watching every square.

Without hurry or fear, our hero places the king on F5. From the dark, Rat pushes the knight to C8, and right after that our hero's king takes G4, leaving F5 behind.

Rat answers by moving the knight from C8 to A7; then our hero slides the king across the board, from G4 to H4. With dungeon cunning, Rat brings the king to G8.

With a steady hand, our hero brings the pawn to H6, and rat's knight advances from A7 to C8. our hero advances the king from H4 to H5, while rat sets the king on H8, watching every square.

Without hurry or fear, our hero places the king on G6. From the dark, Rat pushes the king to G8; then our hero's king takes H5, leaving G6 behind.

Rat answers by moving the knight from C8 to B6. Check: our hero tightens the net by bringing the pawn to H7.

Rat moves the king from G8 to H7 and topples our hero's pawn.

With a steady hand, our hero brings the pawn to F5, while rat's king advances from H7 to G8. our hero advances the pawn from F5 to F6, and rat sets the knight on A4, watching every square.

Without hurry or fear, our hero places the king on G6. From the dark, Rat pushes the king to F8, and right after that our hero's pawn takes F7, leaving F6 behind.

Rat answers by moving the king from F8 to E7. Promotion: on F8, our hero turns a pawn into a queen.

With dungeon cunning, Rat brings the king to E6. With a steady hand, our hero brings the king to G5, and rat's king advances from E6 to D7.

our hero advances the queen from F8 to F4, while rat sets the king on E6, watching every square. Without hurry or fear, our hero places the pawn on G4.

From the dark, Rat pushes the king to D5. Check: our hero tightens the net by bringing the pawn to E4.

Rat answers by moving the king from D5 to E6, and right after that our hero slides the pawn across the board, from E4 to E5. With dungeon cunning, Rat brings the king to D5.

With a steady hand, our hero brings the king to H5. Rat advances to C3 and claims our pawn.

our hero advances the queen from F4 to F6, and rat sets the knight on E4, watching every square. Without hurry or fear, our hero places the queen on E7.

From the dark, Rat pushes the king to D4, and right after that our hero's pawn takes E6, leaving E5 behind. Rat answers by moving the knight from E4 to C3.

A clean strike: our hero's queen topples the pawn on C7.

With dungeon cunning, Rat brings the knight to E4. With a steady hand, our hero brings the pawn to E7, and rat's pawn advances from C4 to C3.

Promotion: on E8, our hero turns a pawn into a queen.

Rat sets the king on D3, watching every square, and right after that without hurry or fear, our hero places the queen on E7. From the dark, Rat pushes the pawn to C2.

By taking the knight on E4, our hero drives Rat into check.

Rat advances to D2 and claims our pawn.

our hero slides the queen across the board, from E8 to C8. Rat's pawn crowns on C1 and a hostile rook is born.

With a steady hand, our hero brings the queen to A4. Rat's rook reaches H1 and threatens our hero's king.

our hero advances the king from H5 to G6, and rat sets the rook on H4, watching every square. A clean strike: our hero's queen topples the pawn on C5.

From the dark, Rat pushes the rook to H1. From A4 to A3, our hero's queen swallows Rat's pawn.

Rat answers by moving the king from D2 to D1; then our hero slides the pawn across the board, from G4 to G5. With dungeon cunning, Rat brings the rook to H8.

With a steady hand, our hero brings the king to F5, and rat's rook advances from H8 to D8. our hero advances the pawn from G5 to G6.

Rat's rook reaches D5 and threatens our hero's king.

By taking the rook on D5, our hero drives Rat into check.

From the dark, Rat pushes the king to E1; then our hero's queen takes B2, leaving A3 behind. Rat answers by moving the king from E1 to F1.

Check: our hero tightens the net by bringing the queen to B1.

With dungeon cunning, Rat brings the king to F2. With a steady hand, our hero brings the queen to E4, while rat's king advances from F2 to G3.

From G4, our hero's queen forces Rat to defend.

Rat sets the king on H2, watching every square. Check: our hero tightens the net by bringing the queen to B2.

From the dark, Rat pushes the king to H1. our hero gives check with the queen on H4.

Rat answers by moving the king from H1 to G1. From B1, our hero's queen forces Rat to defend.

With dungeon cunning, Rat brings the king to G2. With a steady hand, our hero brings the king to F4.

Neither our hero nor Rat claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
9 min 44 s
Moves
119
How it ended
stalemate
Captures (hero / opponent)
9 / 4
Material captured (hero / opponent)
15 / 4
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 43% of 2676 finished games (1138 wins, 431 losses, 1107 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (119 moves) lasted longer than 89% of the games on this floor.

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