Battle chronicle

In the depths of Sewers, our hero faces Rat.

Rat advances its pawn to C4 and claims our pawn.

Rat falls to our hero's mate. The legend grows.

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The battle, move by move

From B2 to A3, our hero's pawn swallows Rat's pawn.

Rat's king advances from E8 to F8. our hero advances the pawn from C2 to C4, while rat sets the pawn on G5, watching every square.

Without hurry or fear, our hero places the pawn on G4. From the dark, Rat pushes the king to F7; then our hero's pawn takes H3, leaving H2 behind.

Rat answers by moving the king from F7 to E8, and right after that our hero slides the pawn across the board, from F2 to F3. With dungeon cunning, Rat brings the king to F7.

With a steady hand, our hero brings the pawn to E4, while rat's king advances from F7 to G7. our hero advances the pawn from F3 to F4.

Rat moves the pawn from G5 to F4 and topples our hero's pawn.

Without hurry or fear, our hero places the king on F2. From the dark, Rat pushes the king to F7, and right after that our hero's pawn takes H4, leaving H3 behind.

Rat answers by moving the king from F7 to E6; then our hero slides the king across the board, from F2 to F3. With dungeon cunning, Rat brings the king to F6.

From F3 to F4, our hero's king swallows Rat's pawn.

Rat's king advances from F6 to F7. our hero advances the pawn from H4 to H5, while rat sets the pawn on E6, watching every square.

Without hurry or fear, our hero places the pawn on G5. From the dark, Rat pushes the king to F8; then our hero's pawn takes H6, leaving H5 behind.

Rat answers by moving the king from F8 to F7, and right after that our hero slides the king across the board, from F4 to E5. With dungeon cunning, Rat brings the king to E7.

With a steady hand, our hero brings the pawn to G6, while rat's king advances from E7 to F8. our hero advances the pawn from H6 to H7.

Rat gives check with the pawn on D6.

Without hurry or fear, our hero places the king on F4. Rat's pawn reaches E5 and threatens our hero's king.

our hero's king takes G3, leaving F4 behind. Rat answers by moving the king from F8 to E7.

Promotion: on H8, our hero turns a pawn into a queen.

With dungeon cunning, Rat brings the king to D7. With a steady hand, our hero brings the pawn to G7, and rat's pawn advances from D6 to D5.

Promotion: on G8, our hero turns a pawn into a queen.

Rat advances to C4 and claims our pawn.

From H7, our hero's queen forces Rat to defend.

From the dark, Rat pushes the king to D6. our hero delivers the final mate from F6.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 47 s
Moves
47
How it ended
checkmate
Captures (hero / opponent)
2 / 2
Material captured (hero / opponent)
2 / 2
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 43% of 2666 finished games (1134 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (47 moves) lasted longer than 26% of the games on this floor.

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