Battle chronicle
The duel begins: our hero against Rat on floor 1.
our hero's queen lands on E1 and defeats Rat's queen!
The duel ends in a draw: our hero and Rat withdraw.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from B2 to A3.
Rat sets the king on D8, watching every square, while without hurry or fear, our hero places the pawn on C4. From the dark, Rat pushes the king to E8, and our hero's king takes F1, leaving E1 behind.
Rat answers by moving the knight from D7 to F6, while our hero slides the pawn across the board, from F2 to F3. With dungeon cunning, Rat brings the pawn to G5.
With a steady hand, our hero brings the pawn to H3; then rat's knight advances from F6 to D5. our hero claims the enemy knight by landing on D5.
Rat's pawn falls on D5 and tears the pawn from our hero.
our hero captures the enemy pawn: the pawn leaps from F3 to G4.
From the dark, Rat pushes the pawn to E6, while our hero's king takes G1, leaving F1 behind. Rat answers by moving the king from E8 to E7, and our hero slides the pawn across the board, from E2 to E3.
With dungeon cunning, Rat brings the pawn to C6. With a steady hand, our hero brings the pawn to D4, and right after that rat's king advances from E7 to D6.
our hero captures the pawn on C5 and leaves Rat in check.
Rat sets the king on D7, watching every square, while without hurry or fear, our hero places the pawn on A4. From the dark, Rat pushes the king to C8, and our hero's king takes F1, leaving G1 behind.
Rat answers by moving the pawn from E6 to E5, while our hero slides the king across the board, from F1 to E1. With dungeon cunning, Rat brings the king to D8.
With a steady hand, our hero brings the king to D2; then rat's king advances from D8 to E7. our hero advances the king from D2 to D3, and right after that rat sets the king on D8, watching every square.
Without hurry or fear, our hero places the pawn on E4. From the dark, Rat pushes the king to C8. our hero claims the enemy pawn by landing on D5.
Rat's pawn falls on D5 and tears the pawn from our hero.
our hero slides the king across the board, from D3 to D2; then with dungeon cunning, Rat brings the pawn to E4. With a steady hand, our hero brings the king to E1, and right after that rat's king advances from C8 to C7.
our hero advances the king from E1 to F1; then rat sets the king on C6, watching every square. Without hurry or fear, our hero places the pawn on G3.
From the dark, Rat pushes the king to C7, and our hero's pawn takes H4, leaving H3 behind. Rat answers by moving the king from C7 to D7.
our hero claims the enemy pawn by landing on G5.
With dungeon cunning, Rat brings the king to E7. With a steady hand, our hero brings the king to G2; then rat's king advances from E7 to E6.
our hero advances the king from G2 to H3, and right after that rat sets the king on E5, watching every square. Without hurry or fear, our hero places the pawn on G6.
From the dark, Rat pushes the king to F6, while our hero's pawn takes G7, leaving G6 behind. Rat answers by moving the king from F6 to E7.
our hero's pawn crowns on G8 and becomes a queen.
With dungeon cunning, Rat brings the pawn to D4. With a steady hand, our hero brings the queen to G6, and right after that rat's pawn advances from E4 to E3.
our hero advances the queen from G6 to C2; then rat sets the king on D7, watching every square. Without hurry or fear, our hero places the queen on C1.
From the dark, Rat pushes the king to E8, and our hero's pawn takes C6, leaving C5 behind. Rat answers by moving the king from E8 to E7, while our hero slides the pawn across the board, from G4 to G5.
With dungeon cunning, Rat brings the pawn to E2. With a steady hand, our hero brings the pawn to C7; then rat's king advances from E7 to F7.
our hero's pawn crowns on C8 and becomes a queen.
On E1, Rat promotes and gains a reinforcing queen.
our hero captures the enemy queen: the queen leaps from C1 to E1.
From the dark, Rat pushes the king to G7, while our hero's queen takes A6, leaving C8 behind. Rat answers by moving the king from G7 to G8.
our hero captures the enemy pawn: the queen leaps from A6 to A5.
With dungeon cunning, Rat brings the king to H8. With a steady hand, our hero brings the queen to D1, and right after that rat's king advances from H8 to H7.
our hero captures the enemy pawn: the queen leaps from D1 to D4.
Rat sets the king on G8, watching every square. From D5, our hero's queen forces Rat to defend.
From the dark, Rat pushes the king to H8. Check: our hero tightens the net by bringing the queen to C3.
Rat answers by moving the king from H8 to H7, while our hero slides the pawn across the board, from A4 to A5. With dungeon cunning, Rat brings the king to G6.
From D3, our hero's queen forces Rat to defend.
Rat's king advances from G6 to G7. our hero advances the pawn from A5 to A6, and right after that rat sets the king on H8, watching every square.
our hero gives check with the queen on E5.
From the dark, Rat pushes the king to G8, while our hero's pawn takes A7, leaving A6 behind. Rat answers by moving the king from G8 to F7.
our hero's pawn crowns on A8 and becomes a queen.
Draw. The dungeon keeps the names of our hero and Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 5 min 27 s
- Moves
- 97
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 2
- Material captured (hero / opponent)
- 19 / 2
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 43% of 2666 finished games (1134 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (97 moves) lasted longer than 80% of the games on this floor.