Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
With an adventurer's precision, our hero takes the rival knight on G6.
Rat falls to our hero's mate. The legend grows.
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The battle, move by move
A clean strike: our hero's pawn topples the pawn on A3.
Rat answers by moving the pawn from A5 to A4, and right after that our hero slides the pawn across the board, from C2 to C4. With dungeon cunning, Rat brings the king to F8.
With a steady hand, our hero brings the pawn to D4. Rat advances to D4 and claims our pawn.
our hero advances the pawn from E2 to E4, and rat sets the pawn on E5, watching every square. Without hurry or fear, our hero places the pawn on F3.
From the dark, Rat pushes the pawn to G5, and right after that our hero's pawn takes H3, leaving H2 behind. Rat answers by moving the king from F8 to G8; then our hero slides the king across the board, from E1 to E2.
With dungeon cunning, Rat brings the knight to C5. From F3 to G4, our hero's pawn swallows Rat's pawn.
Rat's king advances from G8 to H7. our hero advances the pawn from G2 to G3, while rat sets the king on H8, watching every square.
Without hurry or fear, our hero places the pawn on H4. Rat moves the pawn from G5 to H4 and topples our hero's pawn.
A clean strike: our hero's pawn topples the pawn on H4.
Rat answers by moving the knight from C5 to D7, and right after that our hero slides the pawn across the board, from G4 to G5. With dungeon cunning, Rat brings the king to G8.
With a steady hand, our hero brings the pawn to H5, while rat's king advances from G8 to H7. From G6, our hero's pawn forces Rat to defend.
Rat sets the king on G7, watching every square; then without hurry or fear, our hero places the king on F3. From the dark, Rat pushes the pawn to C5, and right after that our hero's king takes G4, leaving F3 behind.
Rat answers by moving the king from G7 to F8; then our hero slides the pawn across the board, from H5 to H6. Rat gives check with the knight on F6.
With a steady hand, our hero brings the king to G5, and rat's knight advances from F6 to D5. our hero advances the pawn from H6 to H7, while rat sets the knight on E7, watching every square.
Without hurry or fear, our hero places the king on H6. From the dark, Rat pushes the king to E8.
Promotion: on H8, our hero turns a pawn into a queen.
Rat answers by moving the king from E8 to D7, and right after that our hero slides the pawn across the board, from G6 to G7. With dungeon cunning, Rat brings the knight to G6.
Promotion: on G8, our hero turns a pawn into a queen.
Rat's pawn advances from D4 to D3. From G8 to G6, our hero's queen swallows Rat's knight.
Rat sets the king on E7, watching every square. By taking the pawn on E5, our hero drives Rat into check.
From the dark, Rat pushes the king to D8. From E5 to C5, our hero's queen swallows Rat's pawn.
Rat answers by moving the pawn from D3 to D2; then our hero slides the queen across the board, from G6 to G7. With dungeon cunning, Rat brings the king to C8.
And it is checkmate: our hero ends the game on C7.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 16 s
- Moves
- 55
- How it ended
- checkmate
- Captures (hero / opponent)
- 7 / 2
- Material captured (hero / opponent)
- 9 / 2
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 43% of 2666 finished games (1134 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (55 moves) lasted longer than 38% of the games on this floor.