Battle chronicle

The duel begins: our hero against Rat on floor 1.

With an adventurer's precision, our hero takes the rival queen on D5.

Draw. The dungeon keeps the names of our hero and Rat.

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The battle, move by move

our hero slides the pawn across the board, from D2 to D3; then with dungeon cunning, Rat brings the pawn to C4. our hero claims the enemy pawn by landing on C4.

Rat's knight advances from D7 to C5. our hero advances the pawn from B2 to B3; then rat sets the king on D7, watching every square.

Without hurry or fear, our hero places the pawn on G3. From the dark, Rat pushes the pawn to A4. our hero captures the enemy pawn: the pawn leaps from B3 to A4.

Rat answers by moving the knight from C5 to A6, while our hero slides the pawn across the board, from E2 to E4. With dungeon cunning, Rat brings the king to D6.

our hero gives check with the pawn on E5.

A cruel blow: Rat's king captures our hero's pawn on E5.

our hero advances the pawn from H2 to H4, and right after that rat sets the king on D4, watching every square. Without hurry or fear, our hero places the pawn on F3.

From the dark, Rat pushes the king to C3, while our hero's pawn takes C5, leaving C4 behind. Rat's pawn falls on F3 and tears the pawn from our hero.

our hero slides the pawn across the board, from G3 to G4; then with dungeon cunning, Rat brings the king to B2. With a steady hand, our hero brings the king to F2.

Rat's king falls on A2 and tears the pawn from our hero.

our hero advances the pawn from H4 to H5; then rat sets the king on B1, watching every square. Without hurry or fear, our hero places the pawn on A5.

Rat's pawn falls on H5 and tears the pawn from our hero.

our hero captures the enemy pawn: the pawn leaps from G4 to H5.

Rat answers by moving the pawn from E7 to E6, while our hero slides the pawn across the board, from C2 to C4. Rat's knight falls on C5 and tears the pawn from our hero.

our hero captures the enemy pawn: the king leaps from F2 to F3.

Rat's knight advances from C5 to D7. our hero advances the pawn from A5 to A6, and right after that rat sets the pawn on A2, watching every square.

Without hurry or fear, our hero places the pawn on H6. From the dark, Rat pushes the knight to F8, while our hero's pawn takes C5, leaving C4 behind.

Rat answers by moving the king from B1 to B2, and our hero slides the pawn across the board, from H6 to H7. A cruel blow: Rat's knight captures our hero's pawn on H7.

With a steady hand, our hero brings the king to G4, and right after that rat's knight advances from H7 to F8. our hero advances the pawn from A6 to A7.

On A1, Rat promotes and gains a reinforcing queen.

Without hurry or fear, our hero places the king on G5. Rat's queen falls on A7 and tears the pawn from our hero.

our hero's king takes H6, leaving G5 behind. Rat answers by moving the queen from A7 to B7, while our hero slides the king across the board, from H6 to G7.

With dungeon cunning, Rat brings the king to A2. our hero captures the enemy knight: the king leaps from G7 to F8.

Rat's king advances from A2 to B3. our hero advances the king from F8 to E8, and right after that rat sets the queen on B4, watching every square.

Without hurry or fear, our hero places the king on D7. Rat gives check with the queen on D4.

our hero claims the enemy pawn by landing on C7.

Rat's queen falls on C5 and tears the pawn from our hero.

our hero slides the king across the board, from C7 to D8; then with dungeon cunning, Rat brings the king to B2. With a steady hand, our hero brings the king to D7, and right after that rat's king advances from B2 to C1.

our hero captures the enemy pawn: the king leaps from D7 to E6.

Rat sets the king on C2, watching every square, while without hurry or fear, our hero places the king on D7. From the dark, Rat pushes the king to B3, and our hero's king takes C7, leaving D7 behind.

Rat answers by moving the queen from C5 to D5, while our hero slides the king across the board, from C7 to B7. With dungeon cunning, Rat brings the king to A4.

With a steady hand, our hero brings the king to A6; then rat's queen advances from D5 to D6. our hero advances the king from A6 to B6.

Rat gives check with the queen on D8.

our hero captures the enemy pawn: the king leaps from B6 to C6.

From the dark, Rat pushes the queen to A5, while our hero's king takes D6, leaving C6 behind. Check from Rat: the queen plants itself on D5.

our hero captures the enemy queen: the king leaps from D6 to D5.

Neither our hero nor Rat claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
6 min 51 s
Moves
81
How it ended
draw
Captures (hero / opponent)
9 / 8
Material captured (hero / opponent)
19 / 8
First capture
move 1

Floor 1 statistics

Against Rat, heroes have won 43% of 2668 finished games (1135 wins, 431 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (81 moves) lasted longer than 68% of the games on this floor.

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