Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

our hero's pawn lands on B3 and defeats Rat's rook!

Checkmate! our hero topples Rat and claims victory.

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The battle, move by move

our hero slides the pawn across the board, from E2 to E4, while with dungeon cunning, Rat brings the knight to E5. With a steady hand, our hero brings the pawn to F4, and rat's knight advances from E5 to F7.

our hero advances the pawn from F4 to F5, while rat sets the knight on H8, watching every square. From F5 to G6, our hero's pawn swallows Rat's pawn.

Rat moves the knight from H8 to G6 and topples our hero's pawn.

our hero's pawn takes H3, leaving H2 behind. Rat answers by moving the knight from G6 to H8. From H3 to G4, our hero's pawn swallows Rat's pawn.

With dungeon cunning, Rat brings the knight to G6. With a steady hand, our hero brings the pawn to G5. Rat advances to B2 and claims our pawn.

our hero advances the king from E1 to D1. Rat's pawn crowns on B1 and a hostile rook is born.

Without hurry or fear, our hero places the king on E2. From the dark, Rat pushes the rook to B8, and right after that our hero's pawn takes E5, leaving E4 behind.

Rat answers by moving the pawn from A5 to A4; then our hero slides the pawn across the board, from C2 to C3. Check from Rat: the knight plants itself on F4.

With a steady hand, our hero brings the king to F3, and rat's knight advances from F4 to E6. our hero advances the pawn from D2 to D4.

Rat captures the pawn on G5 and puts our hero in check.

Without hurry or fear, our hero places the king on F4. From the dark, Rat pushes the rook to B3.

A clean strike: our hero's pawn topples the pawn on C5.

Rat gives check with the knight on E6.

our hero slides the king across the board, from F4 to F5, and with dungeon cunning, Rat brings the king to F7. A clean strike: our hero's pawn topples the rook on B3.

Check from Rat: the knight plants itself on D4.

our hero advances the king from F5 to E4, and rat sets the knight on E6, watching every square. Without hurry or fear, our hero places the king on F5.

Rat's knight reaches G7 and threatens our hero's king.

our hero's king takes E4, leaving F5 behind. Rat answers by moving the knight from G7 to H5.

A clean strike: our hero's pawn topples the pawn on A4.

With dungeon cunning, Rat brings the king to E8. With a steady hand, our hero brings the pawn to A5, and rat's king advances from E8 to D7.

our hero advances the pawn from A5 to A6, while rat sets the king on E8, watching every square. Without hurry or fear, our hero places the pawn on A7.

Rat gives check with the knight on G3.

our hero's king takes F4, leaving E4 behind. Rat answers by moving the king from E8 to F7. From F4 to G3, our hero's king swallows Rat's knight.

With dungeon cunning, Rat brings the king to G7. Promotion: on A8, our hero turns a pawn into a queen.

Rat's pawn advances from E7 to E6. From A8 to C6, our hero's queen swallows Rat's pawn.

Rat sets the king on G6, watching every square. By taking the pawn on E6, our hero drives Rat into check.

From the dark, Rat pushes the king to H5. From F5, our hero's queen forces Rat to defend.

Rat answers by moving the king from H5 to H6; then our hero slides the pawn across the board, from E5 to E6. With dungeon cunning, Rat brings the pawn to C6.

With a steady hand, our hero brings the pawn to E7, and rat's king advances from H6 to G7. Promotion: on E8, our hero turns a pawn into a queen.

Rat sets the king on H6, watching every square. our hero delivers the final mate from G6.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 31 s
Moves
67
How it ended
checkmate
Captures (hero / opponent)
8 / 3
Material captured (hero / opponent)
14 / 3
First capture
move 3

Floor 1 statistics

Against Rat, heroes have won 43% of 2671 finished games (1136 wins, 431 losses, 1104 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (67 moves) lasted longer than 53% of the games on this floor.

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