Battle chronicle

The duel begins: our hero against Rat on floor 1.

A cruel blow: Rat's king captures our hero's queen on C7.

The duel ends in a draw: our hero and Rat withdraw.

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The battle, move by move

Without hurry or fear, our hero places the pawn on E4. From the dark, Rat pushes the knight to F8, while our hero's pawn takes H4, leaving H2 behind.

Rat answers by moving the pawn from E7 to E5. our hero captures the enemy pawn: the pawn leaps from B2 to A3.

With dungeon cunning, Rat brings the knight to H7. With a steady hand, our hero brings the pawn to A4, and right after that rat's pawn advances from G6 to G5.

our hero captures the enemy pawn: the pawn leaps from H4 to G5.

Rat sets the king on D8, watching every square, while without hurry or fear, our hero places the pawn on A3. From the dark, Rat pushes the pawn to C4, and our hero's pawn takes C3, leaving C2 behind.

A cruel blow: Rat's knight captures our hero's pawn on G5.

our hero slides the pawn across the board, from F2 to F4, and right after that with dungeon cunning, Rat brings the king to D7. our hero captures the enemy knight: the pawn leaps from F4 to G5.

Rat's king advances from D7 to E7. our hero advances the pawn from G5 to G6, and right after that rat sets the king on D7, watching every square.

Without hurry or fear, our hero places the pawn on G7. From the dark, Rat pushes the king to E6. our hero's pawn crowns on G8 and becomes a queen.

Rat answers by moving the king from E6 to E7. Check: our hero tightens the net by bringing the queen to F7.

With dungeon cunning, Rat brings the king to D6. our hero captures the pawn on C7 and leaves Rat in check.

Rat's king falls on C7 and tears the queen from our hero.

our hero advances the pawn from D2 to D3. A cruel blow: Rat's pawn captures our hero's pawn on D3.

Without hurry or fear, our hero places the king on F2. From the dark, Rat pushes the king to D6, and our hero's king takes E3, leaving F2 behind.

Rat answers by moving the king from D6 to C5, while our hero slides the king across the board, from E3 to F2. With dungeon cunning, Rat brings the pawn to D2.

With a steady hand, our hero brings the pawn to C4; then rat's king advances from C5 to B6. our hero advances the king from F2 to G3, and right after that rat sets the king on A7, watching every square.

our hero captures the enemy pawn: the king leaps from G3 to G4.

From the dark, Rat pushes the king to B8, while our hero's pawn takes G3, leaving G2 behind. On D1, Rat promotes and gains a reinforcing queen.

our hero slides the king across the board, from G4 to F5. Check from Rat: the queen plants itself on G4.

our hero claims the enemy queen by landing on G4.

Rat's king advances from B8 to B7. our hero advances the king from G4 to H4; then rat sets the king on B8, watching every square.

Without hurry or fear, our hero places the pawn on G4. From the dark, Rat pushes the king to A8, and our hero's pawn takes G5, leaving G4 behind.

Rat answers by moving the king from A8 to A7, while our hero slides the pawn across the board, from G5 to G6. With dungeon cunning, Rat brings the king to A8.

With a steady hand, our hero brings the pawn to G7; then rat's king advances from A8 to B8. our hero's pawn crowns on G8 and becomes a queen.

Rat sets the king on C7, watching every square, and without hurry or fear, our hero places the king on H5. From the dark, Rat pushes the pawn to C5, while our hero's king takes H6, leaving H5 behind.

Rat answers by moving the king from C7 to D7, and our hero slides the king across the board, from H6 to H7. With dungeon cunning, Rat brings the king to E7.

With a steady hand, our hero brings the king to H8, and right after that rat's king advances from E7 to F6. our hero gives check with the queen on F7.

A cruel blow: Rat's king captures our hero's queen on F7.

Without hurry or fear, our hero places the king on H7. From the dark, Rat pushes the king to E6, and our hero's king takes G6, leaving H7 behind.

Rat answers by moving the king from E6 to D6, while our hero slides the king across the board, from G6 to F6. With dungeon cunning, Rat brings the king to C7.

our hero captures the enemy pawn: the king leaps from F6 to E5.

Rat's king advances from C7 to B7. our hero advances the king from E5 to D5, and right after that rat sets the king on C8, watching every square.

our hero captures the enemy pawn: the king leaps from D5 to C5.

From the dark, Rat pushes the king to C7, while our hero's king takes B5, leaving C5 behind. Rat answers by moving the king from C7 to D7.

our hero captures the enemy pawn: the king leaps from B5 to A5.

With dungeon cunning, Rat brings the king to E8. With a steady hand, our hero brings the pawn to E5, and right after that rat's king advances from E8 to E7.

our hero advances the pawn from C4 to C5; then rat sets the king on E8, watching every square. Without hurry or fear, our hero places the pawn on E6.

From the dark, Rat pushes the king to E7, and our hero's pawn takes C6, leaving C5 behind. Rat answers by moving the king from E7 to F8, while our hero slides the pawn across the board, from C6 to C7.

With dungeon cunning, Rat brings the king to E8. With a steady hand, our hero brings the pawn to E7; then rat's king advances from E8 to D7.

our hero's pawn crowns on E8 and becomes a queen.

Rat's king falls on C7 and tears the pawn from our hero.

Without hurry or fear, our hero places the king on A6. From the dark, Rat pushes the king to D6, while our hero's pawn takes A5, leaving A4 behind.

Rat answers by moving the king from D6 to D5, and our hero slides the king across the board, from A6 to B6. With dungeon cunning, Rat brings the king to D4.

With a steady hand, our hero brings the pawn to A6, and right after that rat's king advances from D4 to C3. our hero advances the pawn from A6 to A7; then rat sets the king on C2, watching every square.

our hero's pawn crowns on A8 and becomes a queen.

From the dark, Rat pushes the king to D1, and our hero's pawn takes A4, leaving A3 behind. Rat answers by moving the king from D1 to C1, while our hero slides the pawn across the board, from A4 to A5.

With dungeon cunning, Rat brings the king to D1. With a steady hand, our hero brings the pawn to A6; then rat's king advances from D1 to C1.

our hero advances the pawn from A6 to A7, and right after that rat sets the king on D1, watching every square. Without hurry or fear, our hero places the king on B7.

From the dark, Rat pushes the king to C2, while our hero's king takes B8, leaving B7 behind. Rat answers by moving the king from C2 to B2, and our hero slides the queen across the board, from A8 to E4.

With dungeon cunning, Rat brings the king to C1. With a steady hand, our hero brings the queen to E2, and right after that rat's king advances from C1 to B1.

our hero gives check with the queen on C2.

A cruel blow: Rat's king captures our hero's queen on C2.

our hero's pawn crowns on A8 and becomes a queen.

From the dark, Rat pushes the king to B3, and our hero's queen takes C6, leaving E8 behind. Rat answers by moving the king from B3 to B2, while our hero slides the queen across the board, from C6 to A4.

With dungeon cunning, Rat brings the king to B1. From E4, our hero's queen forces Rat to defend.

Rat's king advances from B1 to C1. our hero advances the queen from E4 to F3, and right after that rat sets the king on B2, watching every square.

Without hurry or fear, our hero places the queen on D5. From the dark, Rat pushes the king to B1, while our hero's queen takes D4, leaving D5 behind.

Rat answers by moving the king from B1 to C1. Check: our hero tightens the net by bringing the queen to E3.

With dungeon cunning, Rat brings the king to B2. our hero gives check with the queen on D4.

Rat's king advances from B2 to C1. From E3, our hero's queen forces Rat to defend.

Rat sets the king on B1, watching every square, while without hurry or fear, our hero places the queen on D4. From the dark, Rat pushes the king to C1.

Draw. The dungeon keeps the names of our hero and Rat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
5 min 6 s
Moves
152
How it ended
draw
Captures (hero / opponent)
9 / 6
Material captured (hero / opponent)
19 / 30
First capture
move 2

Floor 1 statistics

Against Rat, heroes have won 43% of 2671 finished games (1136 wins, 431 losses, 1104 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (152 moves) lasted longer than 96% of the games on this floor.

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