Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
our hero's king lands on F4 and defeats Rat's knight!
Checkmate! our hero topples Rat and claims victory.
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The battle, move by move
our hero claims the enemy pawn by landing on A3.
Rat sets the knight on B6, watching every square, and without hurry or fear, our hero places the pawn on F3. A cruel blow: Rat's pawn captures our hero's pawn on F3.
our hero claims the enemy pawn by landing on F3.
Rat answers by moving the king from E8 to F7, and our hero slides the pawn across the board, from H2 to H4. With dungeon cunning, Rat brings the knight to D7.
With a steady hand, our hero brings the pawn to G4, and right after that rat's king advances from F7 to G8. our hero advances the king from E1 to F2; then rat sets the knight on F8, watching every square.
Without hurry or fear, our hero places the king on G3. From the dark, Rat pushes the knight to E6, and our hero's pawn takes H5, leaving H4 behind.
Rat answers by moving the king from G8 to G7. our hero claims the enemy pawn by landing on G6.
Rat's king falls on G6 and tears the pawn from our hero.
With a steady hand, our hero brings the pawn to D3; then rat's knight advances from E6 to F4. our hero claims the enemy knight by landing on F4.
Rat sets the king on H6, watching every square. From G5, our hero's pawn forces Rat to defend.
From the dark, Rat pushes the king to G6, while our hero's king takes G4, leaving F4 behind. Rat answers by moving the king from G6 to H7, and our hero slides the pawn across the board, from F3 to F4.
With dungeon cunning, Rat brings the king to G7. With a steady hand, our hero brings the pawn to F5, and right after that rat's pawn advances from C5 to C4.
our hero captures the enemy pawn: the pawn leaps from D3 to C4.
Rat sets the pawn on C5, watching every square, while without hurry or fear, our hero places the pawn on G6. From the dark, Rat pushes the pawn to A4, and our hero's pawn takes C3, leaving C2 behind.
Rat answers by moving the pawn from E7 to E6. our hero claims the enemy pawn by landing on E6.
With dungeon cunning, Rat brings the king to G8. With a steady hand, our hero brings the king to F5; then rat's king advances from G8 to H8.
our hero advances the king from F5 to F6, and right after that rat sets the king on G8, watching every square. Without hurry or fear, our hero places the pawn on E7.
From the dark, Rat pushes the king to H8. And it is checkmate: our hero ends the game on E8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 4 s
- Moves
- 45
- How it ended
- checkmate
- Captures (hero / opponent)
- 6 / 2
- Material captured (hero / opponent)
- 8 / 2
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 43% of 2672 finished games (1136 wins, 431 losses, 1105 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (45 moves) lasted longer than 24% of the games on this floor.