Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

our hero answers with fury: the pawn leaps from F3 to G4 and captures the enemy pawn.

In the end, our hero delivers checkmate and Rat flees the board.

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The battle, move by move

A clean strike: our hero's pawn topples the pawn on A3.

From the dark, Rat pushes the pawn to E6, and right after that our hero's pawn takes F3, leaving F2 behind. Rat answers by moving the king from E8 to E7.

A clean strike: our hero's pawn topples the pawn on G4.

With dungeon cunning, Rat brings the pawn to G5. With a steady hand, our hero brings the pawn to G3, and rat's knight advances from D7 to B6.

our hero advances the pawn from H2 to H3, while rat sets the pawn on C4, watching every square. Without hurry or fear, our hero places the pawn on H4.

From the dark, Rat pushes the pawn to A4. A clean strike: our hero's pawn topples the pawn on G5.

Rat answers by moving the pawn from C4 to C3. From D2 to C3, our hero's pawn swallows Rat's pawn.

With dungeon cunning, Rat brings the pawn to E5. With a steady hand, our hero brings the pawn to E4, while rat's king advances from E7 to D8.

our hero advances the pawn from G5 to G6, and rat sets the king on E8, watching every square. Without hurry or fear, our hero places the pawn on G5.

From the dark, Rat pushes the king to D7, and right after that our hero's pawn takes G7, leaving G6 behind. Rat answers by moving the king from D7 to E8.

Promotion: on G8, our hero turns a pawn into a queen.

With dungeon cunning, Rat brings the king to D7. With a steady hand, our hero brings the pawn to G6, and rat's king advances from D7 to E7.

our hero gives check with the queen on H7.

Rat sets the king on D8, watching every square, and right after that without hurry or fear, our hero places the pawn on G7. From the dark, Rat pushes the king to D7.

Promotion: on G8, our hero turns a pawn into a queen.

Rat answers by moving the king from D7 to D6. our hero gives check with the queen on F8.

With dungeon cunning, Rat brings the king to E6. Mate. our hero's queen on F7 leaves Rat with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 31 s
Moves
37
How it ended
checkmate
Captures (hero / opponent)
4 / 0
Material captured (hero / opponent)
4 / 0
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 43% of 2666 finished games (1134 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (37 moves) lasted longer than 16% of the games on this floor.

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