Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
our hero's king lands on E1 and defeats Rat's knight!
Checkmate! our hero topples Rat and claims victory.
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The battle, move by move
A clean strike: our hero's pawn topples the pawn on A3.
Rat sets the pawn on E5, watching every square, and right after that without hurry or fear, our hero places the pawn on F3. Rat moves the pawn from G4 to F3 and topples our hero's pawn.
A clean strike: our hero's pawn topples the pawn on F3.
Rat answers by moving the knight from D7 to B8, and right after that our hero slides the pawn across the board, from A3 to A4. With dungeon cunning, Rat brings the knight to A6.
With a steady hand, our hero brings the pawn to E3, while rat's king advances from E8 to D7. our hero advances the pawn from F3 to F4, and rat sets the knight on B8, watching every square.
A clean strike: our hero's pawn topples the pawn on E5.
From the dark, Rat pushes the king to D8, and right after that our hero's pawn takes E6, leaving E5 behind. Rat answers by moving the pawn from C5 to C4.
From E7, our hero's pawn forces Rat to defend.
With dungeon cunning, Rat brings the king to E8. With a steady hand, our hero brings the pawn to D3, and rat's knight advances from B8 to A6.
A clean strike: our hero's pawn topples the pawn on C4.
Rat sets the knight on C5, watching every square, and right after that without hurry or fear, our hero places the pawn on E4. Rat moves the knight from C5 to E4 and topples our hero's pawn.
our hero's pawn takes C5, leaving C4 behind. Rat advances to C5 and claims our pawn.
our hero slides the pawn across the board, from C2 to C3. Check from Rat: the knight plants itself on D3.
With a steady hand, our hero brings the king to D2, while rat's knight advances from D3 to E1. From D2 to E1, our hero's king swallows Rat's knight.
Rat sets the pawn on G5, watching every square; then without hurry or fear, our hero places the pawn on H3. Rat advances to E7 and claims our pawn.
our hero's pawn takes C4, leaving C3 behind. Rat answers by moving the pawn from G5 to G4.
A clean strike: our hero's pawn topples the pawn on G4.
With dungeon cunning, Rat brings the king to E6. With a steady hand, our hero brings the king to F2, and rat's king advances from E6 to F7.
our hero advances the king from F2 to F3, while rat sets the king on E7, watching every square. Without hurry or fear, our hero places the king on F4.
From the dark, Rat pushes the king to F6. our hero gives check with the pawn on G5.
Rat answers by moving the king from F6 to G6, and right after that our hero slides the king across the board, from F4 to G4. With dungeon cunning, Rat brings the king to H7.
With a steady hand, our hero brings the king to F5, while rat's king advances from H7 to H8. our hero advances the pawn from G5 to G6, and rat sets the pawn on C5, watching every square.
Without hurry or fear, our hero places the king on F6. From the dark, Rat pushes the king to G8, and right after that our hero's pawn takes G7, leaving G6 behind.
Rat answers by moving the pawn from C7 to C6; then our hero slides the pawn across the board, from A2 to A3. With dungeon cunning, Rat brings the king to H7.
With a steady hand, our hero brings the king to F7, and rat's king advances from H7 to H6. Promotion: on G8, our hero turns a pawn into a queen.
Rat sets the king on H5, watching every square, and right after that without hurry or fear, our hero places the queen on C8. From the dark, Rat pushes the king to H6.
By taking the pawn on C6, our hero drives Rat into check.
Rat answers by moving the king from H6 to G5. By taking the pawn on C5, our hero drives Rat into check.
With dungeon cunning, Rat brings the king to F4. A clean strike: our hero's queen topples the pawn on A5.
Rat's king advances from F4 to E3. our hero advances the pawn from C4 to C5, and rat sets the king on F3, watching every square.
Without hurry or fear, our hero places the pawn on C6. From the dark, Rat pushes the king to E2, and right after that our hero's pawn takes C7, leaving C6 behind.
Rat answers by moving the king from E2 to F1. Promotion: on C8, our hero turns a pawn into a queen.
With dungeon cunning, Rat brings the king to E2. With a steady hand, our hero brings the queen to D5, and rat's king advances from E2 to E1.
our hero advances the queen from C8 to C2, while rat sets the king on F1, watching every square. Mate. our hero's queen on D1 leaves Rat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 59 s
- Moves
- 83
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 4
- Material captured (hero / opponent)
- 11 / 4
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 43% of 2665 finished games (1133 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (83 moves) lasted longer than 70% of the games on this floor.